Staredit Network > Forums > SC2 Assistance > Topic: Simulate "Tileset-Index"
Simulate "Tileset-Index"
Jun 6 2014, 11:25 am
By: Devourer  

Jun 6 2014, 11:25 am Devourer Post #1

Hello

If I were to create a room-like map (see The Puzzling and Dungeon Escape), it would be of good use to be able to do something similar to the tilesetindex to the terrain.

Now, in SC2, I am afraid there is no easy option to do this, or am I mistaken?
Like: is it possible to either reduce the 'cliff-size' or to have like squares to have a different texture?
For the latter, I could use like "Movement-Blocker" to prevent from walking over it (there probably is some way to block sight as well).
I just need like a way to have the terrain look equal/similar to the tileset-index-terrain of SC1.

I do not want to use one unit for each tile (make a unit model looking like a wall tile)

Any ideas? Concept maps? Help?

Post has been edited 1 time(s), last time on Jun 6 2014, 11:39 am by Devourer.



Please report errors in the Staredit.Network forum.

Jun 6 2014, 11:45 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Cliff modifications:
- no, except for using up to 4 cliff types in a map

different texture:
- you can change textures of a decal actor and place it (you might run into problems with lowest graphic settings not rendering those)

blocking sight:
- footprints can block vision (and also block pathing). Minimal area for vision blocking: 1x1 terrain cells
(footprints have three layers: collision, check and apply. The apply one is required. There are 4 sets all with a different color that you can draw on the footprint, so first define a set, second select it, third draw on your footprint)
- a little extra, if you have walkable vision blockers, use the shrub footprint flag to allow vision through all connected vision blockers (as the brushes in MOBAs)

Other terrain modifications:
-terrain deformer actors can alter the visual height of terrain (e.g. I use them to create the lava rivers in the caves in my diablo map)
- you can change water states




Jun 6 2014, 11:56 am Devourer Post #3

Hello

So there is no way of reducing the cliff-size, as in make them smaller in width?
I'd like to be able to create like a 1x1 cliff which would be as wide as a goliath for example.



Please report errors in the Staredit.Network forum.

Jun 6 2014, 12:03 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Devourer
So there is no way of reducing the cliff-size, as in make them smaller in width?
I'd like to be able to create like a 1x1 cliff which would be as wide as a goliath for example.
no.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-1-11. : 10:54 pm]
Ultraviolet -- Moose
Moose shouted: how about if I have a stroke you don't tell me what to do
:lol:
[2026-1-11. : 2:57 pm]
Sie_Sayoka -- thank u moose the wiki is resurrected
[2026-1-11. : 2:43 am]
Moose -- how about if I have a stroke you don't tell me what to do
[2026-1-06. : 10:09 pm]
IskatuMesk -- if you have a stroke please don't try to get out of bed and walk somewhere phone for help or something
[2026-1-05. : 9:43 pm]
Ultraviolet -- arise
[2026-1-05. : 12:07 pm]
NudeRaider -- 🎉🎉🎉 Moose is the best
[2026-1-04. : 4:48 pm]
Moose -- Ultraviolet
Ultraviolet shouted: Wiki is dead
resurrected NudeRaider
NudeRaider shouted: I wish the wiki was back, could probably link to a useful tutorial. But with the binary countoff keyword you should also find something in the forums. Just remember searches take down the site temporarily :lol:
now you can Ultraviolet
Ultraviolet shouted: I miss the wiki too
not anymore
[2026-1-03. : 8:31 am]
NudeRaider -- happy buddy new year
[2026-1-01. : 4:42 pm]
O)FaRTy1billion[MM] -- Happy new year buddy
[2026-1-01. : 5:00 am]
Moose -- Happy new year buddy
Please log in to shout.


Members Online: Nuralldin, Rawflesh0615