Staredit Network > Forums > Modding Assistance > Topic: How do: Remove buttons and Replace units?
How do: Remove buttons and Replace units?
Apr 6 2014, 5:34 am
By: Arkane  

Apr 6 2014, 5:34 am Arkane Post #1

Poopies. Just Poopies.

Basically, I want to know how to remove the Protoss Photon Cannon for the Protoss Tech tree and replace the Shield Battery into some sort of cheap psi field emitting structure. I also want to know how to turn the Protoss Assimilator's sprite into a Terran Refinery without crashing. :C

to sum it all up, here's what I want to do:
> Take away the Protoss Photon Cannon Button so that the player cant construct one.
> Remove the energy bar and the ability of the Shield Battery and give it a psi field. Also to change its sprite into a custom terran esque structure without crashing.
> Change the Protoss Assimilator Sprite into a Terran Refinery without crashing.

Post has been edited 1 time(s), last time on Apr 7 2014, 5:01 am by Arkane.



Sort of wish that the SCBW Modding Community was still active. </3

Apr 6 2014, 2:56 pm jjf28 Post #2

Cartography Artisan

To make a unit emit PSI find a copy of DatEdit and change the computer and human idle (AI Actions tab) to "Script (PSI Provider)"

Dunno about the others



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Apr 6 2014, 11:18 pm TataraKogasa Post #3



For the shield battery, delete SpellCaster to first remove the mana (with the value being 2097152 so subtract that). Removing Recharge Skill I have no idea; and.. you crash when you change its image? wut



None.

Apr 7 2014, 4:31 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

You have to use FireGraft to edit the buttons.
When changing sprites, make sure they have appropriate iscripts set so they won't crash. Protoss buildings (generally) are 1 frame, terran (generally) are two frames with the first being a half-built frame.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Apr 7 2014, 4:53 am Arkane Post #5

Poopies. Just Poopies.

Quote from O)FaRTy1billion[MM]
You have to use FireGraft to edit the buttons.
When changing sprites, make sure they have appropriate iscripts set so they won't crash. Protoss buildings (generally) are 1 frame, terran (generally) are two frames with the first being a half-built frame.

Is there a tutorial where I can do exactly those? with pictures preferably ;A;



Sort of wish that the SCBW Modding Community was still active. </3

Apr 7 2014, 5:05 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

It looks like there was supposed to be, but they never got written ...

[attach=9413]

http://www.staredit.net/topic/440/#7671 might help with iscripting ... Basically just copy+paste what an existing building you want it to behave like to be the other building. (I could probably help .. I'm just not sure specifically what you're trying to do and I've gotten a bit out of touch with modding. xD)

EDIT:

EDIT:
About the assimilator:
Quote
O)FaRTy1billion -- ok, in DatEdit find Protoss Assimilator (157), go to the Graphics tab, and where it says "Graphics: 52 Assimilator" hit Jimp->.
O)FaRTy1billion -- on Sprite File (where it took you to) hit Jump again. Then Jump again. Where it says GRP File 160 protoss\assim.grp, change that to 332 terran\refinery.grp
O)FaRTy1billion -- Then below where you see Extra overlay placements, you can change the Damage to 333, and the special to 334.
O)FaRTy1billion -- And on the list to the left go to the next entry down (159, Assimilator Warp Flash) and change that GRP file from 160 to 332 like you did before.
O)FaRTy1billion -- Then go to the next entry (160, Assimilator Shadow) and change that GRP from 163 to 335 (terran\treShad.grp).
You'll end up with this (you can skip all the jumping and go directly here in the Images tab):
[attach=9415]
And then for the next two Images.dat entries you're just making them so they are the assimilator's graphics as well.

If this doesn't work, then I don't know what else to tell you.

Attachments:
Clipboard01.png
Hits: 1 Size: 49.29kb
Clipboard02.png
Hits: 0 Size: 42.79kb

Post has been edited 3 time(s), last time on Apr 7 2014, 6:19 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 7 2014, 8:28 am Arkane Post #7

Poopies. Just Poopies.

Awesomesauce! Finally got everything going!

Post has been edited 1 time(s), last time on Apr 7 2014, 9:13 am by Arkane.



Sort of wish that the SCBW Modding Community was still active. </3

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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