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Mini-Game Party
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Sep 2 2007, 7:11 am
By: MillenniumArmy
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Jul 8 2008, 11:34 pm 49281358723941702706 Post #181



I played the parody....Was it just slight unit changes, minigame name changes, and comment changes? I played a whole game and that is all I saw. xD



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Jul 9 2008, 4:17 am KrayZee Post #182



Quote from Gamma
I played the parody....Was it just slight unit changes, minigame name changes, and comment changes? I played a whole game and that is all I saw. xD
Added a few jokes, modified some 'worthless' directions by MillenniumArmy himself. Renamed every single "MillenniumArmy" into "MillenniumNavy". And instead of Alexei Stukov, it is Infested Duran.

One dumbass clearly did not get the point of the parody, he thought "Oh you just renamed everything just to give yourself credit" and left the game when he clearly did not notice it was a simple joke where "Army" is renamed into "Navy". Even telling him that it is clearly a joke, he still misunderstood. Everyone else, however, actually enjoyed it.



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Jul 10 2008, 3:57 am MillenniumArmy Post #183



alright, I might as well do this now.

Here's just a brief summary of the rest of the mini-games i'm about to work on and add. Note that these are not final and are subject to change.


recruit & fight
- Mind control units and fight with them

Black hole
- Avoid center
- Avoid other units

counting game
- nuff said

Find the leader
- Everyone has a bunch of ghosts and one Leader hidden within them
- Kill off each person's leader unit to win.

civilian massacre
- big arena
- with your firebats kill all the civs
- first to kill a certain amount wins

overpopulation
- Unit spawns many civilians
- unit also kills other's civlians
- at end of time, whoever has most wins

boomerang
- In two square rooms
- One on inside, one on outside

tail bomb
- ultra, followed by a sci vessel
- Just like my old slamball map

Random Blast
- One random unit will have a huge blast radius after few seconds. Avoid it. Last standing wins

Move your flag
- For a few seconds you can move your flag with your wraith
- Dodge all units

Ultra Torture
- Patrolling unit spawns marines everywhere
- Last as long as you can with utralisk

mad bombers
- have unit with lots of infested
- blow unit up

landing zone
- Land a CC
- Kill off units to clear a landing zone

spider mine defense
- place spidermines everywhere to prevent them from touching your flag

dancing blast
- Four air units from 4 sides all fly in a pattern shape
- dodge them

lure
- Bring enemy units to your flag
- Flag will constantly relocate itself.
- Don't die

lockdown
- carrier, ghost, and scourge. Kill interceptors

Tank push
- Siege while touching an opponent to knock him out. Aimer circles arena
- More often you're hit, further you will go

probe rape
- Just like evil gangsters form minibounds

target
- you have a certain target player to kill
- if he dies you earn point

bombing zone
- A DT will be drawing scourges. Avoid the blasts and the crystals it spawns
- Last standing wins

bounce
- scourge will bounce off the balls arbitrarily. Touch it for points

power meter
- After 3 rounds, see who gets most points via power meter (same as basket shooting area)

homing dodge
- Shots will be aimed at players
- They will leave reavers behind and you must dodge them as well

moving platforms
- Stay on top of Reavers. Don't move off them or you die
- Kill each other. Use mutas?

energy conservation
- Like the kakuna/metapod thing on pokemon.

burrow and run
- Burrow lings. Rines will be coming opposite way. First to end wins

catch the archon
- yamico's idea. Like soccer but unit will randomly kill everyone around it

hungry hungry ultras
- yamico Kill as many civs as you can to feed yourself. Eventually, your hp will deteriorate if you don't eat enough

Memory Game
- Units will be spawned in order. Create them in order or you are eliminated.

Stay on the civs
- Like falling tiles, only cheezier

Bomberprobe
- yamico's Bomb the units. First to bomb a certain number win.

Trace the wraith
- yamico's Follow the wraith's path. Whoever is most accurate wins

Target drop
- Use the archer's arena. Bring said units to each side.

Kill that unit
- yamico's. You must kill that unit. Find it and kill it.

Wtf?
- yea, wtf...

falling scourge
- yamico's. Siege tank right before scourge reaches end.
- Closest to end (but not on end) wins

Lurker dance
- like in the mario party game

Loop race
- Race around a track. Avoid explosions
- First to complete number of laps wins

Clouded vision
- Many big bcs will be wandering the map, blocking ur vision of the ground
-Dodge all ground units

Steamroller
- Like my steamroller map.
- Many units will be blocking your way.

kill the cloaked units
- Use your Lurker and civilian to kill dts
- first to certain number wins

ship wars
- You have a dropship. Fire up, left, down or right
- Your shots leave behind crystals and after your shot is over, they kill w/e is left.

Brood spawn
- Spawn as many broodlings as you can
- Keep your broodlings away from the wandering civilian

Dodge the crystals
- Using mobile grids, crystals will be moving
- Dodge them

Spray dodge
- wandering unit sprays units outwards. Dodge them

Keep away
- hold onto crystal as long as possible
- Just like in mario party

Marine squads
- you have a squad of 12 marines
- Kill each other for points

omfg the archon
- gamma's idea. Kill archon with your rine.
- Respawn after everyone dies. Whoever kills it wins

Worms
- you have dropship. Unload units to caste missiles at people.

Scout blitz
- lobsters idea. Using scout, bring scourge to flag. tackle scourge to kill player.

Hallucination
- With tassadars and templars. Kill each other's real tassadars.

Fight tournament
- 1v1 Attack with units. Ultimately whoever is left wins.

Caterpillar dodge
- You have a series of units in a "long line" if any of them get hit you die

Remote detonation
- Lay civs down with dropship. Unload archon to detonate.
- Whoever kills certain number wins

Don't touch me.
- A unit will be following a random person. If it touches you you die
- Use teleport to aid you. Unit gets faster too



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Jul 10 2008, 4:44 am KrayZee Post #184



You should add Zergling round up. A very simple, yet a classic. :)

And it can easily be done with the statistics you have already set up for "Terran Firebat" and "Devouring One"

Post has been edited 1 time(s), last time on Jul 10 2008, 4:50 am by KrayZee.



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Jul 10 2008, 8:57 pm KrayZee Post #185



I finally found the problem. I had to go to Force 2 triggers :-_-:

And secondly, Millennium can you give me all of the sounds you've imported in the original map. Because the parody doesn't have any. :(



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Jul 10 2008, 10:14 pm 49281358723941702706 Post #186



I think you should make it 150 minigames. :D



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Jul 10 2008, 11:40 pm payne Post #187

:payne:

I'd more say something like 1k... we would at least get a MINIMUM of choice ;-)



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Jul 11 2008, 2:01 am MillenniumArmy Post #188



Quote from KrayZee
I finally found the problem. I had to go to Force 2 triggers :-_-:

And secondly, Millennium can you give me all of the sounds you've imported in the original map. Because the parody doesn't have any. :(
[attach=1342]
[attach=1343]
[attach=1344]
[attach=1345]

Quote from Gamma
I think you should make it 150 minigames. :D
Lol Actually, I'm not even sure I can get 128 games. String space is really starting to become a huge problem now... >.<

Attachments:
acc_hhcl_053.wav
Hits: 3 Size: 32.68kb
tight_kick_017.wav
Hits: 2 Size: 65.79kb
acc_snare_r&p_022.wav
Hits: 3 Size: 25.71kb
ComBeep0.wav
Hits: 2 Size: 17.48kb



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Jul 11 2008, 3:31 am KrayZee Post #189



Okay here is an updated version of the parody. Hopefully I don't think there are any flaws. Second, I'm going to delete my other upload to reduce memory!

Attachments:
Epic-Game Party DEMOv3bb.scx
Hits: 3 Size: 356.39kb



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Jul 12 2008, 7:16 pm MillenniumArmy Post #190



#73 Recruit and fight
This game has two stages. First stage, you have a dark archon and in the middle there are lots of units owned by a computer (marines, ghosts, firebats, tanks, etc). Your goal is to mind control as many of these units as you can. Once all the comp's units are gone, then begins the second stage. This part, you don't really do much; all the units you've MCed will be thrown into a confined arena where everyone is to fight to the death. Whoever has at least one man standing left wins.

#74 Black Hole
So yea, you will constantly be sucked towards the middle of the arena. Click as fast as you can to avoid the middle. Also, there will be random units wandering around the arena too. You are to also dodge these units or you die. Last man standing wins

#75 Counting Game
So there will be a certain number of units in an arena. Your goal is to guess how many units there are in the map within a certain time. Build a vulture to decrease your count and a goliath to increase your count guess. It's possible for two or more people to win this mini-game, but then it is also possible for noone to win.

#76 Find the Leader
Everyone has several standard Ghosts and one "MillenniumArmy" ghost which is your leader. Your goal is to find and kill each other's leader. It doesn't matter if you kill off each other's standard ghosts so long as your leader is alive. If your leader dies, you are eliminated. Use a+left click to kill. Last leader standing wins.



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Jul 12 2008, 11:24 pm 49281358723941702706 Post #191



:D Do you plan on having more demos, and if so, when?



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Jul 13 2008, 8:59 pm 49281358723941702706 Post #192



Also, the Marines vs. Archon level will have to have some modifications if you plan to keep it. If there are 2 marines vs. 1 Archon it will be impossible I think...You get the point?



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Jul 13 2008, 9:44 pm payne Post #193

:payne:

No one shall play this at 2 players, rofl xD
Anyway, MA, ever though of a TAG game? :D
The questions would be:
Does It get faster (get hero), slower (burrowed unit under it) or stay at the normal speed?
In a cluttered arena with or w/o obstacles?!
Possible goals:
- The last guy that do not get eliminated (when you are It, the Custom Score would grow up until you reach a certain amount, then, you get eliminated)
- A CPU is It and when you get touched, you are slowed down, but you can still play, as an other It that can touch the others, last man standing wins
If you want more type of Tag games (because there's plenty!), just ask! :D

Oh! By the way, what you think of the idea I suggested? (the one before that one)



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Jul 14 2008, 9:53 pm 49281358723941702706 Post #194



Minigame Ideas
#37: Scourge Dodge (With Zerglings)
#38: Roaming Unit Dodge
#39: Race w/ Spider Mines (Possibly on sides)(Or First 1 to end)
#40: Splash Bound
#41: Infesteds vs. Scvs. Whoever kills the most scvs with a limited amount (I think you will like this 1)
#42: Frogger type race w/ small gaps to run your zergling through (The one I played with had lines of siege tanks/reavers etc.
#43: An obstacle course with maybe a combination of the above. (Ex: Mineral Jump, Marine Jump, DT Jump, Larva dodge, avoiding mines, avoiding touching flames(DarkArchons), etc.) Small Areas for each would be cool.

P.S. What determines which minigames will be made next? Do you do them in order of the most fun or most easy, etc. ?

Quote
And also it's always a good thing when you people suggest mini-game ideas to me even if they get "rejected." Because in many cases, these ideas can act as inspiration or can trigger other ideas that might've been dormant in my mind.
Cool, Thank You.

Post has been edited 1 time(s), last time on Jul 14 2008, 10:06 pm by Gamma.



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Jul 14 2008, 10:07 pm MillenniumArmy Post #195



Quote from Gamma
:D Do you plan on having more demos, and if so, when?
Nope. I will however, ask people to help do a test runthrough of certain mini-games. Usually I would do this every 16 or so games.
Quote from Gamma
Also, the Marines vs. Archon level will have to have some modifications if you plan to keep it. If there are 2 marines vs. 1 Archon it will be impossible I think...You get the point?
I'm going to make it somewhat like the baby bowser bash in mario party on SC. You just simply attack the archon. And if everyone dies, you respawn. However, I will make it so that the archon changes its target every few seconds or so. So like he may start off chasing after one player, and then if he hasn't killed him yet, he'll target another random person. I will play around with this idea and see what's best for it.
Quote from payne
- The last guy that do not get eliminated (when you are It, the Custom Score would grow up until you reach a certain amount, then, you get eliminated)

Oh! By the way, what you think of the idea I suggested? (the one before that one)
I like that idea, I think I will use it. Thanks

Oh and no, I can't do particle arena unless your particles are slow moving scourges... or if only one person has the ability to shoot out interceptors while the others dodge... wait actually this may sound like an interesting idea. I'll just have to see though

Quote from Gamma
#39: Race w/ Spider Mines (Possibly on sides)(Or First 1 to end)

P.S. What determines which minigames will be made next? Do you do them in order of the most fun or most easy, etc. ?
Hmmm, I actually like the concept of luring the spider mines with lings if that's what you mean.


As for which minigames will be made, well I simply go down the list. And the list will be very much like the big one i've listed a couple posts back.



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Jul 14 2008, 10:10 pm 49281358723941702706 Post #196



Quote
Nope. I will however, ask people to help do a test runthrough of certain mini-games. Usually I would do this every 16 or so games.
Add me plz

Maybe I could make a rejected idea list if it might help. :unsure:

Minigame Ideas
#44: Simon Says (Cheesy, but nostalgic)
#45: Build the Most Pylons (Small Area, Can kill whoever is winning or has the most points)
#46: Magic Bound (W/ Ensnare, Spawn Broodlings, Plague, Psi, Maelstrom, Feedback, Statis, Blind, Lockdown, etc.)
#47: Random Unit Micro (In small area where fighting can't be avoided) (Possibly Multiple Units, up to 3)
#48: The Blob (An idea)
#49: Micro Jail (Small Arena with 6 super small squares to build in, melee, instant everything)
#50: Protect The President (An idea)(Computer is president, or random player, cooperation, multiple winners?)
Maybe mini-defense or mini-rpg

Out of ideas

Post has been edited 3 time(s), last time on Jul 15 2008, 1:31 am by Gamma.



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Jul 22 2008, 4:08 am MillenniumArmy Post #197



#77 Civilian Massacre
So, you have 3 firebats. And there will be lots of civilians. For one minute, you are to kill as many civilians as you can. The arena will be big, so there will be plenty of innocent noobs for you to burn to death. Oh and yes you can piss people off by stealing their kills. Whoever has the most kills in the end wins.

#78 Overpopulation
Your Queen will constantly spawn civilians underneath it. It only spawns them when you move around. Your queen can also kill your opponents civilians too. So your Queen is like a pencil and an eraser at the same time. Your objective is to simply have the most civilians on the field within 45 seconds.

#79 Boomerang
You have two units. One on the outside and one on the inside (you'll know what i mean by this when you play it). You will have a wraith that travels back and forth between these two units. Your objective is to get your wraith to hit your opponents inside unit. You need to move both of your units around to get a good angle/shot. Last man standing wins.

#80 Tail Bomb
Exactly like my old Slam Ball 1.0 map. You have an ultralisk and a Science Vessel. Your science vessel will constantly be following your Ultralisk. It will create an explosion only if it's not touching your ultralisk (remember your ultralisk is faster than your science vessel so try to get a good distance). Use this explosion and have it damage your opponents' ultralisks. You have HP and the longer you are hit, the more HP you will lose. Oh and to prevent camping, you cannot stand still for too long. Last man alive wins.



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Jul 22 2008, 6:37 am Madroc Post #198



Question: How are you going to do so many minigames with only 255 locations available? Many reusables? If so, that sounds very hard.

But, it sounds like an absolute EPIC map. Very awesome and dont get unmotivated on me! :crazy:

One idea could be basketball; you have a unit (U) and another unit (2) and a basket ball (B). the idea is to line up the two units so that there is a straight line from the first unit to the second unit to the basket.

______U_____ (Move me around)
________2____ (Move me around)





______B_______
Each time someone makes a shot, the next person tries. After each person tries like 10 times, the person with the most baskets wins!

Post has been edited 1 time(s), last time on Jul 22 2008, 6:42 am by madroc.



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Jul 24 2008, 10:30 am KrayZee Post #199



What about other Blizzard maps:

Steal the Beacon
Wakka Wakka (Pac Man)

My idea:

The Psi Emitter - Every player has an SCV with a Psi Emitter and eleven other Marines. Any Zerg will be lured to the Psi Emitter and will attack it. All human players are allied, except against the Zerg. Last player to control at least one unit wins.

Post has been edited 2 time(s), last time on Jul 24 2008, 10:37 am by KrayZee. Reason: bleh



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Jul 24 2008, 11:35 pm MillenniumArmy Post #200



#81 Random Blast
One of 8 wandering units in the map will blow up at a random time. You don't know which unit will blow, and you don't know when it will. So your objective is to survive as long as possible; if you get caught in the blasts it's over for you. As time elapses, the blasts get faster and more frequent. Last man standing wins

#82 Switcharoo
Enemy units will be charging towards you. Your goal is simple; run and survive. However, there is a new method you can use to assist yourself. Every now and then, a crystal will appear somewhere on the map. If you touch the crystal, you will switch places with one random player other than yourself on the map. This is useful for losing a pursuing enemy or just simply screwing one of your opponents over. However, this has to be used with caution as it may generate unexpected or unwanted results (such as getting yourself screwed over). Last person alive wins.

#83 Ultra torture
Survive as long as you can with your ultralisk. Enemy marines will spawn and wander around the map and they will try and shoot you down. Good thing you have a monstrous amount of HP, so you can minimize the amount of damage taken by running away from these marines. Ultimately more and more marines spawn so you will die eventually. Last man standing wins.

#84 Mad bomers
So this is an idea straight from SC's mario party. You have a drone which spawns infested terrans. Blast your opponents up. Nothing more to say really. Oh and devilesk is still a noob LOL

#85 Zergling Roundup
You have a mutalisk. You are to corral 10 zerglings towards your flag. And to do that, you just have to attack the zerglings. You have up to 3 mutalisks so you can either use all three to assist in your round ups or just one or two of them to annoy the shit out of your opponents.

#86 Mop Up
Yet another idea somewhat from SC's mario party. You have a scourge which will kill any civilians it touches. Masses of civilians will appear on the map and wander everywhere. You are to prevent any civilian from touching your flag. Good thing however is that you have 5 lives so you will be forgiven 5 times when a civilian touches your flag. Be conservative (not republican LOL) in your movements and kill only the civilians that threaten to reach your flag. Last man standing wins.

#87 Crossfire
Air units will fry from all four directions. This may sound similar to my 38: 4 way waves game but it's different. Only one air unit will fly from each direction and they will not necessarily follow a vertical or horizontal trajectory. You have 4 lives, if you get hit by any one place you lose a life. As time progresses, the air units come faster and faster. Last man standing wins

#88 Lure inspired by Gamma
So, enemy spider mines will be placed around the map. With your zergling, you are to lure the spidermines to your randomly placed flag without getting killed. There is no consequence if you die, you just simply make it easier for your opponents if you've drawn two or more spidermines closer to your flags. First to lure 5 mines wins.



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