Staredit Network > Forums > SC2 Assistance > Topic: Counting non-played time.
Counting non-played time.
Nov 16 2013, 5:22 am
By: Bolshevik09  

Nov 16 2013, 5:22 am Bolshevik09 Post #1



For certain game types such as farming or simcity, would it be possible to save real time to a bank when a player is not playing?
For instance have a bank save the current time 3:00pm while playing. Then when you play the game at 7:00pm, it computes 4 hours have passed?
I want to work on a map where you farm or grow a community but maybe it takes hours or so.
I'm not for games that take 21 days for something to pass, but maybe an achievement or reward.
Such as a new worker a day or for statistics?



None.

Nov 16 2013, 6:54 am TF- Post #2

🤙🏾

There's no trigger function to get system time unfortunately, even with the latest patches.



🤙🏾

Nov 17 2013, 1:26 am Bolshevik09 Post #3



Quote from TF-
There's no trigger function to get system time unfortunately, even with the latest patches.
That's what i thought, this is unfortunate. So much room for activities



None.

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[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[02:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
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