Staredit Network > Forums > SC1 Map Showcase > Topic: Tiger Woods PGA Tour
Tiger Woods PGA Tour
Sep 20 2013, 12:17 am
By: Leeroy_Jenkins  

Sep 20 2013, 12:17 am Leeroy_Jenkins Post #1




Tiger Woods PGA Tour
Starcraft Brood War Golf Simulation UMS Sports Map

Created by Leeroy_Jenkins and Veta

FILE DOWNLOAD


Quote
"Battle.net's #1 golf game is back and ready for another season of PGA Tour golf. Take your game to the next level with the first keyboard-free, sound-enabled and stat tracking sports simulation to support up to 7 players. Put real-life swing in-game with Tiger Woods PGA Tour 2013 as you experience revamped swing control, tackle Tiger Woods' legacy and compete against the world's best players at The Masters."
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Course High-Score: 18 - Veta
"Perfect" Score: 16

Gameplay
  • Two modes of play, "Free play" or "Tournament play". Free Play allows all players to golf at their own pace simultaneously, Tournament Mode is timed and turn-based.
  • Begin your shot by aiming with your corsair. Take into account the current wind (leaderboard), which will move your aimer during your shot.
  • Burrow your Hydralisk to begin your shot. You will then be taken to a power meter, which you will time to your desired power level.
  • Different trails on the ball signifies whether the ball is in the air or on the ground. Only balls that are on the ground (scourge trail) can go into a hole.
  • Always aim for green/fairway, and be cautious of the course's hazards, rough, bunkers, and trees.
  • Rough terrain will cut your total shot power in half, so try not to land in it.
  • Bunkers and dirt are even worse to land in, and will quarter your total drive power.
  • If you find yourself hitting out of trees, use less than full power to increase your odds against hitting a tree.


Features
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  • Random "wind" direction/speed
  • Interactive terrain/hazards
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  • Grid/Coordinate system to allow "over-shooting" of aimer



EXTRA SCREENSHOTS

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Post has been edited 2 time(s), last time on Sep 20 2013, 12:51 am by Leeroy_Jenkins.



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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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