Staredit Network > Forums > Games > Topic: Marching squares algorithm
Marching squares algorithm
Aug 13 2013, 8:40 am
By: Lanthanide  

Aug 13 2013, 8:40 am Lanthanide Post #1



Figured this was the best forum for this. Just something interesting I came across on the internet that I think people here would be interested in. It's the algorithm used to generate tilesets for games, including Starcraft.

http://blog.project-retrograde.com/2013/05/marching-squares/



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:55 pm]
Apos -- Symmetry
Symmetry shouted: Not Apos! :wob:
:wob:
[10:13 pm]
O)FaRTy1billion[MM] -- yo
[09:28 pm]
RIVE -- yo
[07:26 pm]
Moose -- yo
[06:31 pm]
Symmetry -- yo
[04:10 am]
lozenge-jtk -- yo
[03:29 am]
Symmetry -- :wob:
[03:25 am]
O)FaRTy1billion[MM] -- :wob:
[11:42 pm]
Moose -- there do be some nightmare fuel hiding in there though 😰
[11:41 pm]
Moose -- NudeRaider
NudeRaider shouted: who won?
it was back and forth, but I won eventually, Apos :wob: was unanticipated collateral damage
Please log in to shout.


Members Online: Rawflesh0615, Symmetry, Moose