Staredit Network > Forums > Modding Assistance > Topic: What programs should I use for modding?
What programs should I use for modding?
Aug 3 2013, 1:45 pm
By: Zacharee  

Aug 3 2013, 1:45 pm Zacharee Post #1



I'm new to this and just wanted to tinker around with modding a bit, I'm following the "How to Write a StarCraft Mod III" tutorial.

I have DatEdit and WinMPQ, both seem to be working fine, but I'm having some trouble with MPQDraft. I click "load mpq patch" and do everything according to the tutorial but when i click finish nothing happens!

I read in a post the most modders use firegraft now so I downloaded it and it looks NOTHING like MPQDraft. Could somebody point me towards a good tutorial for it? I've been searching for a few hours now and all I've come across is outdated tutorials that don't even use firegraft =/

Since I'm just doing this casually I would rather use MPQDraft if that's even viable, since it seems so much simpler.

Note: I'm on 64bit windows 7 and i suspect that may be the root of my problems with MPQDraft

Edit: the SEMPQ works fine tho

Post has been edited 1 time(s), last time on Aug 3 2013, 1:51 pm by Zacharee.



None.

Aug 3 2013, 8:37 pm ShadowFlare Post #2



Are you using an extremely old version or more recent? There are some very old versions floating around that have bugs that keep them from working on some Windows versions. The most recent one (though not very recent, still much more recent than the old one floating around) can be found at http://sourceforge.net/projects/mpqdraft/



None.

Aug 4 2013, 6:30 pm Zacharee Post #3



thats exactly where i downloaded it from lol... well once i found that the self-executing mpq was working fine its not TOO much of a problem though inconvenient that i have to make a new exe everytime i want to test =/



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: RIVE, Zycorax