Staredit Network > Forums > SC1 Mapping Tools > Topic: Starforge Windows 7
Starforge Windows 7
Jul 5 2013, 10:30 pm
By: GrEeNs  

Jul 5 2013, 10:30 pm GrEeNs Post #1



I am not able to run Starforge on my Windows 7 system. I am asked to locate the .mpq file which I find located in the StarCraft directory. Upon restarting the application I get prompted with the same error. It appears that the Windows 7 and XP registry are different and it doesn't actually write to the registry like it says it does. Does anyone know what I need to modify in the registry to point the program to the right place?

Thank you.



None.

Jul 6 2013, 2:20 am MetalGear Post #2



My advice is to get used to using SCMDraft2. Its 10 times better than Starforge. The only advantage with Starforge is that it's good for triggering fast, but once you transition to SCMDraft2, you'll get used to the new style. Trust me on this, I used to use Starforge for years.



None.

Jul 8 2013, 10:56 pm Pauper Post #3



Thank you for your quick response. I was really hoping that someone would help me get the software installed.

I understand that StarForge has a lot of problem. I honestly do not mind doing triggers in a super fast crazy text like way. I am actually making a map in StarEdit right now and used SCMDraft for the terrain. I am very picky when it comes to my editors and how they handle making the terrain. I prefer StarForge over SCMDraft because it has a few things I like including the last used terrain window and the mouse is not centered in the center of the terrain placing square. I have another post here about SCMDraft asking about a plugin like StarForge has. Maybe you could post there and give me some input on that forum.

Thank you(:

(I was on my friends account when I posted that topic)



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

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[11:38 pm]
Symmetry -- :wob:
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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