That is how Goliaths and Siege Tanks normally behave, I think you can edit a turret's degree of freedom somehow but I don't know where. It should be editable because the Goliath has less freedom than the Tank.
That is how Goliaths and Siege Tanks normally behave, I think you can edit a turret's degree of freedom somehow but I don't know where. It should be editable because the Goliath has less freedom than the Tank.
Very interesting, though I'm not sure if it can be fixed. One method would be to give the viking's GRP to the base unit rather than the turret unit, and make the turrent unit transparent. Another would be to scrap the siege mode/tank mode altogether in favor of another unit-to-unit conversion method.
By the way, how did you make the extra 10th button? Does it involve FireGraft or something else entirely?
Very interesting, though I'm not sure if it can be fixed. One method would be to give the viking's GRP to the base unit rather than the turret unit, and make the turrent unit transparent. Another would be to scrap the siege mode/tank mode altogether in favor of another unit-to-unit conversion method.
By the way, how did you make the extra 10th button? Does it involve FireGraft or something else entirely?
One method would be to give the viking's GRP to the base unit rather than the turret unit, and make the turrent unit transparent -> can't hold position auto attack. Another would be to scrap the siege mode/tank mode altogether in favor of another unit-to-unit conversion method. -> can't cancel unit train (factory)
that's not extra button, just binedit editing. anyway, thanks for your answer.
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"