Staredit Network > Forums > Modding Assistance > Topic: From melee to ranged
From melee to ranged
Jun 24 2013, 5:02 am
By: hxazgalor  

Jun 24 2013, 5:02 am hxazgalor Post #1



The title's pretty self-explanatory, I guess :P

So let's say I'd like my Infested Kerrigan to hurl the Guardian's Acid Spores at her enemies. If I want to change her attack, do I just need to rely on Datedit only, or do I need to do some iscripting as well? I don't plan to make an attack sequence or randomized attacks. Just wanna change her basic Claws attack to something ranged.

On that note, is there somewhere here where I can get a neat intro to iscripting? I have Mesk's tutorials saved to my computer but I feel that one's a bit too hefty for me since I'm a beginner. Any pointers?

And thanks in advance. :D



None.

Jun 25 2013, 7:25 am pastelmind Post #2



Edit: Looks like I was wrong about point (1). Sorry.

(1) No, all you need is basic DatEdit stuff to make Kerrigan attack with acid spores. Though I believe the cooldown would need to be a bit big (22-ish?) because her attack animation is so slow. Also if you want to make her attack air units, you need iscript.

(2) Links to Modcrafters Wiki and BroodWarAi.com wiki. Note: these sites are somewhat outdated and are imperfect; personally, I found the documentation in IceCC to be most helpful. It helps to look at the default iscript source to see how Blizzard did things.

Post has been edited 1 time(s), last time on Jun 29 2013, 8:41 am by pastelmind.



None.

Jun 28 2013, 5:16 am Sand Wraith Post #3

she/her

1) You MAY need to do iscripting for Infested Kerrigan in addition to dat editing. Some if not all melee units use an attackmelee opcode if I recall correctly, which will NOT display projectile graphics! (use "attackwith 1 (or 2)" or "attack" instead)

2) Feel free to use examples from your fellow modders! http://www.staredit.net/?p=database&area=browse&cata=mods&cat=mods

EDIT: Many of the mods in the DLDB are for older versions of SCBW. Feel free to check http://www.broodwarai.com/forums/ too.




Jun 28 2013, 9:07 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Kerrigan does use attackmelee:
Code
InfestedKerriganGndAttkRpt:
    nobrkcodestart    
    playsnd             112     # Bullet\UKiFir00.wav
    playfram           0x33     # frame set 3
    wait               2
    playfram           0x44     # frame set 4
    wait               2
    playfram           0x55     # frame set 5
    wait               2
    playfram           0x66     # frame set 6
    wait               2
    playfram           0x77     # frame set 7
    attackmelee         1 0     # <NONE>
    wait               3
    playfram           0x66     # frame set 6
    wait               2
    playfram           0x55     # frame set 5
    wait               2
    playfram           0x44     # frame set 4
    wait               2
    playfram           0x33     # frame set 3
    wait               2
    nobrkcodeend      
    gotorepeatattk    
    ignorerest    

So you will need to change that attackmelee 1 0 to attackwith 1

Post has been edited 1 time(s), last time on Jun 28 2013, 9:12 pm by FaRTy1billion.



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[2026-6-23. : 3:29 am]
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[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
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[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
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[2026-6-20. : 3:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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