Staredit Network > Forums > Modding Assistance > Topic: Attack while burrow
Attack while burrow
Mar 7 2013, 3:26 pm
By: vnghia  

Mar 7 2013, 3:26 pm vnghia Post #1



Anyone know how ?



None.

Mar 18 2013, 2:55 pm Sand Wraith Post #2

she/her

I have never tried this. The best advice I can give is to hack together something by looking at the tech and order requirements in Firegraft of the Lurker.




Mar 18 2013, 3:50 pm Biophysicist Post #3



Hm... It's an interesting problem. I'd go about it by cannibalizing the hero Siege Tank. Alternatively, you /may/ be able to give the unit in question whatever order the Lurker runs while burrowed via plugin.



None.

Mar 18 2013, 7:45 pm Sand Wraith Post #4

she/her

If you do cannibalize the Siege Tank, would it not lose the attack behaviours of the Reaver?

Although one could just as easily use plugins to mimic to a fair degree the attack behaviours of Reavers.




Mar 18 2013, 8:02 pm Biophysicist Post #5



Oops, didn't see he'd mentioned the Reaver. That's why you make a clear OP, OP!



None.

Mar 23 2013, 8:48 am vnghia Post #6



Look at my mod http://www.moddb.com/mods/soti I'm trying to make a Swarm Host



None.

Mar 25 2013, 11:58 am Sand Wraith Post #7

she/her

Sorry, but you should just put all of your relevant information in this thread, either by paraphrasing or copy/paste, since I can't access that website.

If you're trying to make a Swarm Host, good luck with that.

There is an AI script that spawns a unit ID at a coordinate pair.
If you know the memory addresses of where the script reads from for unit ID and X and Y coords, you can do this pretty easily.
Otherwise, sorry, I don't feel up to finding the addresses.




Mar 25 2013, 5:27 pm pastelmind Post #8



Why would you want to use a Reaver? Swarm Hosts are supposed to spawn endless waves of free units that live for a short time, right? You should use a plugin to

(1) Detect when a swarm host is burrowed
(2) Find out whether the swarm host is attacking something (maybe you should use lurkers here)
(3) Spawn the locusts on top of the burrowed swarm hosts
(3) Order the locusts to attack-move to the position that the swarm host is attacking



None.

Mar 26 2013, 2:36 am Sand Wraith Post #9

she/her

RadiganP:

Do you know how to spawn units via a plugin? Without triggers? Or with other restrictions, conditions, etc.? I am highly interested in the possibilities of a call that can be made within a plugin to create a unit indiscriminately.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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