Staredit Network > Forums > SC1 Map Showcase > Topic: Middle of the Ocean 3
Middle of the Ocean 3
Jan 30 2013, 12:58 am
By: Leeroy_Jenkins  

Jan 30 2013, 12:58 am Leeroy_Jenkins Post #1





SEE: MOTO, MOTO2.

This map is an entry into Oh_Man's 'The 2012 RPG Event'. Middle of the Ocean 3 is a single player fantasy-adventure style RPG that features dark-swarm shooting mechanics as well as a variety of interesting spells that rely on dark swarm firing. Your homeland, in the middle of the ocean, is in distress. Are you the hero that everyone in the town needs?



GAMEPLAY VIDEO:






SPELLS


More Screenshots





DOWNLOAD:


SEN DL DATABASE *updated 2/5/13

MEDIAFIRE LINK

Post has been edited 4 time(s), last time on Feb 5 2013, 8:19 am by Leeroy_Jenkins.



None.

Jan 30 2013, 3:56 am Biophysicist Post #2



When I tried to play it, I got a unit unplaceable error and lost.



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Jan 30 2013, 4:50 am Leeroy_Jenkins Post #3



I guess the neoEud actions are incompatible with whatever setup you have. I figured they would work on all windows setups. You aren't on a mac, are you? This sucks... I hope it isn't like this for too many people.

Edit: I'm working on uploading an eud-action free version for you.

Post has been edited 2 time(s), last time on Jan 30 2013, 6:16 am by Leeroy_Jenkins.



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Jan 30 2013, 7:10 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

An EUD-action free version?? How would that even work for your map?

Also another error, I tried to save and it crashed SC lol. So beware players, put sometime away so you can finish this map in one non-stop session.

Looks great so far, can't wait to play to completion. I very much like the atmosphere and how you used two separate terrain sections to make it seem like the interceptor collapsed the cave.
Also w00t respawn system! Of course that is a must if you are unable to save.




Jan 30 2013, 7:24 am Leeroy_Jenkins Post #5



Without euds it wouldn't be a defiler that looks like a ghost it'd just be a defiler. Also, I didn't know you couldn't save this, but I think it should take anywhere between 45 min to 1.5 hours to finish playing.



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Jan 30 2013, 4:07 pm Biophysicist Post #6



Oh, derp. I'd patched my SC to a much older version to play ITAS and forgotten. With such a version of SC, extended units would do very different things from what they do in the current version. I patched to the current version and it works fine.



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Jan 30 2013, 11:38 pm Mouse Post #7



I'm glad you finally finished it Leeroy! Maybe I'll get on sc sometime this weekend and check it out!



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Jan 31 2013, 8:18 am Leeroy_Jenkins Post #8



Quote from Mouse
I'm glad you finally finished it Leeroy! Maybe I'll get on sc sometime this weekend and check it out!

Yeah I think you'll enjoy it!



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Feb 5 2013, 8:22 am Leeroy_Jenkins Post #9



Update! I fixed a few bugs I noticed while playing through again, some of which could be game breaking.

bugs fixed


If you haven't played it yet, get the NEW link at the dldb--> SEN DL DATABASE



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Feb 22 2013, 3:58 pm zzt Post #10



I played this map a few days ago and saw the ending. (It took me about 90 minutes to complete the map... Well, in fact, that wasn't my first playthrough. Before that, I played the map for like an hour and unconsciously tried to save the game... :P)

Nice map overall, I like the game system. The interface was convinient, and the game wasn't too difficult (well, at least, compared to my map.. :P). For example, revival (well, not exactly 'revival', to be technical, but anyways) system with penalty was one good feature of the map. If you were trying to make this map look like a real RPG, you did exactly what you wanted to do.

One thing I wasn't satisfied is that there are some exploitable glitches in the map. For example, I noticed that while I'm talking to somebody, I'm invincible. Also, In the graveyard, a dark templar is always spawned in the exact same location right after the previous one dies. So, I went to the graveyard, stood near to the location where the DTs spawn, and talked to the man nearby. Then I shot that location continuously. Every time I shot there, I was able to kill a DT, so I repeated it for like 200 times. I was able to get tons of experience through that, and my HP was already 1500 when my ammo nearly ran out. Seriously, this was too easy a way to gain exp.
Another example is that I can use blink in a weird way. When I'm on a boat (hell yeah!) I can see high ground. So, when I disembark from the boat, for a brief moment, I can see high ground, and when I blink to there, I can go to places where I'm not supposed to. This way, I figured out that there is a zone where firebats appear. I didn't actually go there in case I can't return to my boat. (Well, maybe this is intended and therefore not a glitch, but whether intended or not, it made the game look pretty weird.) Also, when fighting bosses, I could hide behind doors and become immune to most boss attacks. For example, in the final boss, I fled behind the door and all zerglings he summoned got stuck there. It got pretty easy then.

It was a good map anyways! Just that there were a few features that made the game a bit too easy...



None.

Feb 23 2013, 3:01 am Leeroy_Jenkins Post #11



Quote from zzt
I played this map a few days ago and saw the ending. (It took me about 90 minutes to complete the map... Well, in fact, that wasn't my first playthrough. Before that, I played the map for like an hour and unconsciously tried to save the game... :P)

Nice map overall, I like the game system. The interface was convinient, and the game wasn't too difficult (well, at least, compared to my map.. :P). For example, revival (well, not exactly 'revival', to be technical, but anyways) system with penalty was one good feature of the map. If you were trying to make this map look like a real RPG, you did exactly what you wanted to do.

One thing I wasn't satisfied is that there are some exploitable glitches in the map. For example, I noticed that while I'm talking to somebody, I'm invincible. Also, In the graveyard, a dark templar is always spawned in the exact same location right after the previous one dies. So, I went to the graveyard, stood near to the location where the DTs spawn, and talked to the man nearby. Then I shot that location continuously. Every time I shot there, I was able to kill a DT, so I repeated it for like 200 times. I was able to get tons of experience through that, and my HP was already 1500 when my ammo nearly ran out. Seriously, this was too easy a way to gain exp.
Another example is that I can use blink in a weird way. When I'm on a boat (hell yeah!) I can see high ground. So, when I disembark from the boat, for a brief moment, I can see high ground, and when I blink to there, I can go to places where I'm not supposed to. This way, I figured out that there is a zone where firebats appear. I didn't actually go there in case I can't return to my boat. (Well, maybe this is intended and therefore not a glitch, but whether intended or not, it made the game look pretty weird.) Also, when fighting bosses, I could hide behind doors and become immune to most boss attacks. For example, in the final boss, I fled behind the door and all zerglings he summoned got stuck there. It got pretty easy then.

It was a good map anyways! Just that there were a few features that made the game a bit too easy...

I could see how blinking after having vision from the boat could be a problem. However, I did not think that killing the ghost in the graveyard gave any xp. I will have to double check that. Also, I assume you mean you could hind behind doors during boss battle by using the blink spell? If so, that is another glitch I will have to correct. Glad you liked it otherwise though, I appreciate people giving feedback and pointing out the glitches.

Post has been edited 1 time(s), last time on Feb 23 2013, 4:56 am by Leeroy_Jenkins.



None.

Sep 12 2020, 5:23 am Oh_Man Post #12

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Biophysicist
When I tried to play it, I got a unit unplaceable error and lost.
Same issue when I tried to play on today's version of Starcraft.




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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar