Staredit Network > Forums > SC2 Assistance > Topic: Dropping items into inventory with stacking
Dropping items into inventory with stacking
Dec 5 2012, 12:18 am
By: rockz  

Dec 5 2012, 12:18 am rockz Post #1

ᴄʜᴇᴇsᴇ ɪᴛ!

The devs are over at sc2mapster, so I figure I'll try my luck out here. I'm in no way affiliated with the map, nor do I have an unprotected copy of the map to really test, but perhaps someone can shed some light on possible errors. The game here is Night of the Dead, and in case you haven't played it, it's pretty much up there with RUSH in terms of epicness.

What is supposed to happen:
Custom button "Drop Magazine" is supposed to take 3 magazines from your equipped slot and create 1 magazine pack in your inventory. If you have a magazine pack in your inventory with a stack less than 3, it will increase the stack by 1.

What used to happen:
If you have a magazine pack in your inventory, dropping another set will increase the magazine pack to 4.

What currently happens:
If you have a magazine pack in your inventory, dropping another set will create 2 magazine packs and a negative magazine pack. If you fill up your inventory, the negative pack will be dropped on the ground, netting 1 extra magazine. If you have two magazine packs in separate stacks, the negative pack will count as positive, netting 2 extra magazines.

trigger


For ethical reasons I'm not going to post all the triggers, but perhaps an sc2 mapper will see something or can open up the full triggers and see if they can make anything of it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 5 2012, 11:29 pm payne Post #2

:payne:

I have no idea how Magazines work, but I'd suggest posting the trigger in another format. I can't read that thing.
You can select a trigger and right-click for "Copy as Text". That's better imo.



None.

Dec 5 2012, 11:57 pm DevliN Post #3

Woah

That doesn't work if the triggers were written in that code rather than using the GUI.



:devlin: Currently Working On: :devlin:
Myself

Dec 6 2012, 3:23 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from payne
I have no idea how Magazines work, but I'd suggest posting the trigger in another format. I can't read that thing.
You can select a trigger and right-click for "Copy as Text". That's better imo.
I can't do that. If anything that's exactly what I did, because I opened the triggers and copied them as text...



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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