Staredit Network > Forums > SC1 Map Showcase > Topic: Footmen Frenzy IV
Footmen Frenzy IV
Nov 22 2012, 2:32 pm
By: SiberianTiger  

Nov 22 2012, 2:32 pm SiberianTiger Post #1



Footmen Frenzy IV




1. General
Gametype: Arena AoS
Num. of human players: 8
Game length: approx. 35 minutes.

2. Description
Footmen Frenzy IV is a 2v2v2v2 team game with spell-casting heroes and footmen. There are 8 heroes, 5 spells per hero, 5 footmen levels, and 3 items from shop. Go out and fight for kills, money, level up, and fame. The ultimate objective is to destroy all enemy temples.

3. Screenshots



4. More information
- http://www.staredit.net/files/2747/

I am done with mapmaking for now. Whoever wants to further work on the map can have my permission to do so. I think the map has plenty of potential to become a staple like Temple Siege.
I am having a hard time spreading the map on bnet and fish server. Please help me spread the map and make it more popular.

Post has been edited 6 time(s), last time on Nov 22 2012, 3:08 pm by SiberianTiger.



None.

May 15 2016, 5:46 am pastelchu Post #2



latest version IV0070 (1.42)

9 heroes, including vulture.

Attachments:
Footmen Frenzy IV 1.42.scx
Hits: 0 Size: 282.12kb



None.

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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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