Staredit Network > Forums > Games > Topic: Towns!
Towns!
Nov 16 2012, 5:53 pm
By: poison_us  

Nov 16 2012, 5:53 pm poison_us Post #1

Master has given Dobby a doctorate! Dobby is free!



Remember SimCity? You know, that game that was complicated back when you were 12 and you had no idea how to develop a city so you just loaded a pre-made one and sent every natural disaster on it at once? Well, here's a modern-day alternative. Towns! Recently receiving the Greenlight from Steam, it features a more RPGish feel to the whole build-and-control scenario. While it doesn't have a giant robot bent on destruction (skynet for prez 2016), it does feature blood-curdling screams as your people die, be it from starvation or from that goblin king that snuck into your mine going on a homicidal rampage. You begin like you do in Minecraft, only able to make wooden objects. However, as you delve deeper into the depths below your feet you gain access to many different building materials. Rather than controlling one person, you control as many people as your computer permits, or the programming allows, and so the same task can get done much much faster with multiple people. You're able to attract multiple heroes, who go out and fight enemies as they encounter them, sometimes regardless of their own safety.

Long story short, it's effectively single-player MineCraft entirely in third-person view, where you're in control of multiple "NPC"s. I say "NPC" because every individual has a unique AI in that they all require sleep and food at different times, though actions you tell them to perform will always get completed. Just the AI may take its time in getting around to it. That said, it's still currently an Alpha build. It has some terrible AI at times (seriously, the non-soldier citizens will fight something to the death rather than run, and if a hero runs the attacker chases the hero down...), its sounds are repetitive (one sound per use; there's only one death sound for males, one for females, and one for any mob), and it's got some terrible grammar and spelling mistakes. It's currently in .8a, so I expect more content/better content to come out with time.

The demo is 20 in-game days (believe me, more than enough to get some decent stuff done), and as far as I can tell the time limit is the only difference between the demo and the full release. It's incredibly small in size, only about 20MB unpacked (yes, it ships as a .rar or .zip, can't remember which), so give me the benefit of the doubt and take it out for a spin.

Oh, and did I mention its graphics are as slick as MineCraft's? Because they are.





Nov 16 2012, 7:13 pm Zycorax Post #2

Grand Moderator of the Games Forum

Saw this on Steam a couple of days ago. Was going to ask if it was any good, but decided to read the customer reviews on Metacritic instead and promptly decided against buying it. But there wasn't a demo last time I checked, gonna try it soon™




Nov 16 2012, 9:47 pm poison_us Post #3

Master has given Dobby a doctorate! Dobby is free!

It's not a terrible game. At this point, it's like what buying Minecraft in Alpha would've been. It definitely needs work, and is far from a good release, but it's a fun way to waste some time here and there.




Nov 16 2012, 10:59 pm Generalpie Post #4

Staredit Puckwork

Quote from poison_us
It's not a terrible game. At this point, it's like what buying Minecraft in Alpha would've been. It definitely needs work, and is far from a good release, but it's a fun way to waste some time here and there.
Eh, I'll take you're word for it ^^



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: RIVE