MIDDLE OF THE OCEAN3RPG A third installment in the Middle of the Ocean franchise, in production for Oh_Man's 2012 RPG Event contest. My goal for this map is to focus a lot more on the 'fun' aspects of play (spells, boss battles, firing system), while still maintaining the non-linear, atmospheric RPG that has worked so well in the past.
SPECIFICATIONS
Players Single player only.
Map Tileset Jungle
Map Size 256x256
STORYLINE/INTRODUCTION You are finally home after years and years of expeditions out on the ocean. However, your town is no longer the happy, beautiful place it used to be. A darkness has infested your once beloved town, do you have what it takes to save another civilization out in the middle of the ocean?
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Niice. But what the hell is going on the sound in that video??? There is a setting called STEREO MIX it allows you to record sounds from your computer without needing a microphone.
Very neat trick having a spell that creates that doodad - never seen that before!!
lockpicks break and u gota buy them more then 1 time
Maybe lockpicking could be done with a minigame, with harder locks being more difficult. Losing the minigame could result in breaking a lockpick. That way it's not every lockpick that breaks, but it's also not just random either.
lockpicks break and u gota buy them more then 1 time
Maybe lockpicking could be done with a minigame, with harder locks being more difficult. Losing the minigame could result in breaking a lockpick. That way it's not every lockpick that breaks, but it's also not just random either.
The Elder Scrolls V: Middle of the Ocean 3. Haha, but kidding aside it's a good idea. Seems like a good way to make lockpicking less... boring.
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This could be a good minigame for lockpicking.
The little green 'dot' moves back and forward across the slider, you have to interact (move scourge) when it is in the yellow section. At the same time, there is a countdown timer going down so you don't have too long.
You can modify difficulty by changing the size of the yellow area, or by increasing/decreasing the speed of the moving green 'dot'. You could also modify difficulty by making it so they have to successfully interact on the yellow multiple times in a row, as opposed to just once.
Random idea about random spells. Make spells charge randomly from a given pool. Player can't choose a spell but he knows what spell is charged and can skip it to wait for a cooldown when a next random spell will be chosen.
Random idea about random spells. Make spells charge randomly from a given pool. Player can't choose a spell but he knows what spell is charged and can skip it to wait for a cooldown when a next random spell will be chosen.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic