Staredit Network > Forums > SC1 Map Production > Topic: Middle of the Ocean 3 (FINISHED)
Middle of the Ocean 3 (FINISHED)
Sep 30 2012, 11:53 pm
By: Leeroy_Jenkins  

Sep 30 2012, 11:53 pm Leeroy_Jenkins Post #1




MIDDLE OF THE OCEAN 3 RPG
A third installment in the Middle of the Ocean franchise, in production for Oh_Man's 2012 RPG Event contest. My goal for this map is to focus a lot more on the 'fun' aspects of play (spells, boss battles, firing system), while still maintaining the non-linear, atmospheric RPG that has worked so well in the past.


SPECIFICATIONS
  • Players
    Single player only.
  • Map Tileset
    Jungle
  • Map Size
    256x256


STORYLINE/INTRODUCTION
You are finally home after years and years of expeditions out on the ocean. However, your town is no longer the happy, beautiful place it used to be. A darkness has infested your once beloved town, do you have what it takes to save another civilization out in the middle of the ocean?


FEATURES
  • Dark Swarm firing system
  • Ammo system
  • Mana system
  • Directional Spells
  • Day/Night
  • Clock




SPELLS
  • STRENGTH
  • FREEZE
  • EMBER
  • BLINK
  • VORTEX
  • FOCUS
  • TRANSPORT



MONEY-MAKING
  • Exploring
  • Fishing
  • Lock-picking
  • Mining


GAMEPLAY VIDEO




PROGRESS
  • IDEAS (100%)
  • TERRAIN (100%)
  • UNIT PLACEMENT (100%)
  • TRIGGERS (100%)

MAP PUBLISHED!: TOPIC



Made with the Map Production template.

Post has been edited 4 time(s), last time on Feb 4 2013, 6:45 am by Leeroy_Jenkins.



None.

Oct 1 2012, 12:42 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Niice. But what the hell is going on the sound in that video??? There is a setting called STEREO MIX it allows you to record sounds from your computer without needing a microphone.

Very neat trick having a spell that creates that doodad - never seen that before!!




Oct 1 2012, 1:14 am Leeroy_Jenkins Post #3



Haha okay good to know. For now I just put a song over it.



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Oct 1 2012, 4:53 am samsizzle Post #4



This looks great leeroy. Stoked to play it.



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Oct 3 2012, 9:40 am Son- Post #5



looks awsome but wats the middle of the ocean without FISHING!!!! make a suprise shark boss battle :P



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Oct 4 2012, 1:24 am Leeroy_Jenkins Post #6



Of course it has fishing! And mining and lockpicking and boat riding! :)



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Oct 4 2012, 3:43 am LoveLess Post #7

Let me show you how to hump without making love.

WHERE IS THIS MAP LEEROY



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Oct 4 2012, 5:57 am payne Post #8

:payne:

That's looking like a very good map. Can't wait to try it out.



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Oct 5 2012, 6:55 am Leeroy_Jenkins Post #9



Also guys I'm open to ideas. Loveless, I heard you had some ideas for your Middle of the Ocean? I'd love to hear those :D



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Oct 5 2012, 5:06 pm Son- Post #10



lockpicks break and u gota buy them more then 1 time :P



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Oct 7 2012, 2:52 pm Mouse Post #11



You could look here for spells.



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Oct 9 2012, 12:14 am Azrael Post #12



Quote from Son-
lockpicks break and u gota buy them more then 1 time :P

Maybe lockpicking could be done with a minigame, with harder locks being more difficult. Losing the minigame could result in breaking a lockpick. That way it's not every lockpick that breaks, but it's also not just random either.




Oct 9 2012, 1:50 am Leeroy_Jenkins Post #13



Quote from Azrael
Quote from Son-
lockpicks break and u gota buy them more then 1 time :P

Maybe lockpicking could be done with a minigame, with harder locks being more difficult. Losing the minigame could result in breaking a lockpick. That way it's not every lockpick that breaks, but it's also not just random either.

The Elder Scrolls V: Middle of the Ocean 3. Haha, but kidding aside it's a good idea. Seems like a good way to make lockpicking less... boring.



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Oct 9 2012, 8:05 am Oh_Man Post #14

Find Me On Discord (Brood War UMS Community & Staredit Network)

This could be a good minigame for lockpicking.


The little green 'dot' moves back and forward across the slider, you have to interact (move scourge) when it is in the yellow section. At the same time, there is a countdown timer going down so you don't have too long.

You can modify difficulty by changing the size of the yellow area, or by increasing/decreasing the speed of the moving green 'dot'. You could also modify difficulty by making it so they have to successfully interact on the yellow multiple times in a row, as opposed to just once.




Oct 9 2012, 10:20 am Son- Post #15



^-----and thats harder then it looks but a pretty awsome idea and fun!



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Nov 19 2012, 8:53 am Wormer Post #16



Random idea about random spells. Make spells charge randomly from a given pool. Player can't choose a spell but he knows what spell is charged and can skip it to wait for a cooldown when a next random spell will be chosen.



Some.

Nov 22 2012, 3:53 am Leeroy_Jenkins Post #17



Quote from Wormer
Random idea about random spells. Make spells charge randomly from a given pool. Player can't choose a spell but he knows what spell is charged and can skip it to wait for a cooldown when a next random spell will be chosen.
I'm not sure I follow you :(



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Jan 10 2013, 8:43 am Leeroy_Jenkins Post #18



Just some screenshots of what the 'town' looks like!



more...


And a map!


Post has been edited 1 time(s), last time on Jan 13 2013, 5:59 am by Leeroy_Jenkins.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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