Staredit Network > Forums > Portal News > Topic: StarCraft II: WoL - Patch 1.5.3 now live
StarCraft II: WoL - Patch 1.5.3 now live
Sep 18 2012, 11:57 am
By: Ahli  

Sep 18 2012, 11:57 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II: WoL- Patch 1.5.3 now live
--- Patch 1.5.3 ---


Quote from Blizzard Entertainment
StarCraft II: Wings of Liberty patch 1.5.3 is now live. This patch includes a change to the player profile, as well as a number of bug fixes.

Read the full patch notes below to learn all about these changes.


StarCraft II: Wings of Liberty – Patch 1.5.3

General
Battle.net
  • The Current Season snapshot has been added back to the Profile summary.
StarCraft
  • Burning Tide has been republished and is once again available for play in the custom games section of the StarCraft section.

Bug Fixes
General
  • Asset loading performance has been improved.
  • Fixed a number of crashes, desyncing issues, and file corruption that could occur when attempting to play games on Arcade.
  • The AlternateLowTextures variable has been re-enabled in variables.txt.
  • Manually-bound hotkeys now properly override grid hotkeys.
  • Bonus Combat Attributes that use negative values now work properly.
  • Increased and decreased weapon speeds effects are now displaying their proper red or green text color.
  • Using triggers to change ownership of Protoss buildings no longer results in some buildings remaining unpowered.
  • Rich Vespene Geysers now properly return 6 gas per trip instead of 8.
  • The Graphics Options Changed indicator now properly displays next to the Options menu item.
  • Fixed a UI error that would occur when viewing the Load Menu.
  • The frame rate value displayed in the CTRL + ALT + F overlay and the Menu display are now consistent.
  • Fixed an issue where shadows on the Hyperion appeared in lower resolutions in the background of the Battle.net UI
  • Fixed an issue where item stack amounts would not increase or decrease properly.
  • Fixed an issue where damage shield buffs were not displaying a status bar if their buff duration was zero.

Battle.net
  • BattleTags now populate in the real name section for BattleTag friends.
  • Chat that is entered into the Party chat window now displays as a whisper to members of the party that are in-game.
  • The count of bookmarks that have been used or remain available for use now properly appears in the Arcade Bookmarks page.
  • Republishing a StarCraft map as an Arcade map without changing the map name no longer causes the map to display in the wrong area.
  • Date formats now display in the proper format according to region.
  • The league icon displayed in the Quick Match page is now centered.
  • Fixed an issue where the Show More button would stop functioning when navigating between the Create Game and Join Game tabs.
  • Fixed an issue where logging in with a Starter Edition account would sometimes cause the client to become unresponsive.

Races
Zerg
  • Units that are morphing no longer have a chance to become stuck and frozen in their cocoon state if they are beneath a Hatchery.

Mac
  • Textures on the Mar Sara tileset no longer paint improperly in the Editor.
  • CPU usage is now optimized while streaming data.
  • Fixed an issue in certain localized clients where special characters would display improperly in custom hotkey profiles.

Source


Post has been edited 2 time(s), last time on Sep 19 2012, 9:12 am by Ahli.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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