HyDra
Sep 6 2012, 12:13 pm
By: USS Cane  

Sep 6 2012, 12:13 pm USS Cane Post #1



HyDra

Innovative RPG
3 Character Classes
3 Difficulty Levels
Innovative Gameplay

http://sc.nibbits.com/maps/project/77819/hydra

Post has been edited 1 time(s), last time on Sep 6 2012, 1:08 pm by USS Cane.



None.

Sep 6 2012, 12:21 pm DevliN Post #2

Woah

It would help to know actual information about your map, especially given the recent rule changes for Map Showcase and Map Production. How is it innovative?



:devlin: Currently Working On: :devlin:
Myself

Sep 6 2012, 12:49 pm USS Cane Post #3



I dont want to give anything out before the player actually plays.



None.

Sep 6 2012, 1:00 pm TF- Post #4

🤙🏾

There's a corrupted tiles effect, probably from placing extended units, gives a full white background. You run around killing units and when they're all dead a defiler becomes attackable, kill it to heal and respawn everything in the small game area at a higher difficulty.



🤙🏾

Sep 6 2012, 1:07 pm Jack Post #5

>be faceless void >mfw I have no face

The reaver spell (Slow?) killed me when it spawned :(

This would be pretty cool if combined with jjf's/kaias/lethal's aim detection thinger.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 6 2012, 1:09 pm USS Cane Post #6



Version 1.1 has names all randomized.
Version 1.3 works fine.



None.

Sep 6 2012, 2:09 pm DevliN Post #7

Woah

Quote from USS Cane
I dont want to give anything out before the player actually plays.
The issue is that you're not really giving much incentive to play in the first place. It just helps to put some effort into it in order to hook everyone who looks at this topic.



:devlin: Currently Working On: :devlin:
Myself

Sep 6 2012, 4:01 pm Dem0n Post #8

ᕕ( ᐛ )ᕗ

Yeah... This doesn't look 'innovative' at all. Three classes, three levels of difficulty... It's been done before. Please tell us why we should play this game, because so far to me, it doesn't look like anything great.




Sep 7 2012, 2:49 am Mouse Post #9



Quote from name:I Iz LEET
Yeah... This doesn't look 'innovative' at all. Three classes, three levels of difficulty... It's been done before. Please tell us why we should play this game, because so far to me, it doesn't look like anything great.

Not too mention your RPG sounds similar to Oh_Man's The Architect, except not even close to as cool with all of the systems he has implemented.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:17 pm]
Oh_Man -- so i was today years old wen i learned rebel yell starcraft mission is named after a billy idol song. makes me wonder wat other missions are named after songs
[2026-6-04. : 3:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
Please log in to shout.


Members Online: zamia, jun3hong, UndeadStar