Staredit Network > Forums > Media, Art, and Literature > Topic: TS Artwork, Sound, and etc Help Thread
TS Artwork, Sound, and etc Help Thread
Aug 17 2012, 10:57 pm
By: UnholyUrine  

Aug 17 2012, 10:57 pm UnholyUrine Post #1



Hi Folks!!

As you may or may not know, Ahli, Luzz, and I have been working (slowly) on [urlhttp://www.staredit.net/topic/14637/=]Temple Siege 2[/url]

I believe we have reached the point where a lot of the aesthetics, such as the Icon art work, hero models, and sound effects, need to start being implemented in order to make the game feel better and more unique.

One of the biggest problem is making spells feel powerful and unique, and certain spells need spell effects.
For example, the Assassin can really use some Cleaver, Knife stabbing sounds.

Another thing is that we're mostly borrowing SC ability icons, which can only serve us to a certain extent. If anybody can help us create better looking icons, that would be great.

Finally, an issue we have is with heroes not being visibly different from the spawn minions. Mutant looks like zerglings, Warrior looks like Zealots, and Archer looks like Hydras.
We're also looking to put some indications both on the minimap and on the screen to visibly show which unit is the hero. It would also be good if hero summons, like the summoner's zerglings and the archer companions to have a different model than the minion spawns.


Right now I'm throwing this out here with not much info because it might take too long for me to try to explain everything.
Please just post here if you're interested in helping :D
Thanks in advance!



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UndeadStar -- https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
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