Staredit Network > Forums > Modding Assistance > Topic: Several modding questions and a request
Several modding questions and a request
Jul 27 2012, 2:11 pm
By: Rye123  

Jul 27 2012, 2:11 pm Rye123 Post #1



1.) Is there any other way to edit GRPs without opening frame-by-frame? The Terran Marine has around 200 frames.
2.) Is it possible to change the main menu and the beginning screen?
3.) How do I add a grenade spell to the Marine?
4.) Does anyone have Halo-themes GRPs?

Thanks for reading!

Post has been edited 1 time(s), last time on Jul 29 2012, 10:23 pm by Rye123.



None.

Jul 30 2012, 1:55 am Rye123 Post #2



Anyone?



None.

Jul 30 2012, 2:44 am Dem0n Post #3

ᕕ( ᐛ )ᕗ

2) Look in Stardat.mpq (I think) for backgnd.pcx and title.pcx. Take whichever picture you want to implement and add SC's color palette to it. If you do that correctly, just name them whatever the name of the file you're replacing in, and just add it under the correct path.




Jul 30 2012, 3:15 am Sand Wraith Post #4

she/her

2) Make sure they have the correct sizes.

1) SF's GRP Converter and PyGRP of PyMS can both export to single BMP sprite sheets. You can do recolours much faster by editing the sprite sheet. However, if you're trying to do something requiring a bit more finesse, you're still going to end up having to modify each frame 1 by 1.

Organics would most easily be done by modelling, animating, and rendering. To do a whole custom organic unit, 200 frames... Well, I hope you are either Asian or in love with drawing.

3) If you're just trying to shoot a plain old grenade, you can use a normal unit-only spell like Parasite, give it a button and other FireGraft edits, check which iscript header Parasite calls, and write that code block out while either using a useweapon opcode or an "attackwith 2" opcode... but with the latter, you would need to change Marine's air weapon to the grenade weapon, and make sure that the Marine uses his GndAtk animation against air units.

4) No, and don't expect anyone to.




Jul 30 2012, 5:15 am Rye123 Post #5



I am Asian :P
Okay I'll attempt to make it myself.



None.

Jul 30 2012, 11:15 am Rye123 Post #6



More questions...
1.) Is it possible to decrease the range of spells?
2.) Is it possible to kill a mind-controller when it mind controls, such that it looks as if the mind controller is controlling the victim's body?



None.

Jul 30 2012, 11:45 am IskatuMesk Post #7

Lord of the Locker Room

Spells - weapons.dat
MC suicide - try iscript for the cast animation.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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