Staredit Network > Forums > Modding Assistance > Topic: Change race name -Answered
Change race name -Answered
Jul 8 2012, 4:20 am
By: Spatharas  

Jul 8 2012, 4:20 am Spatharas Post #1



For those who want to know, to change a race name, use winmpq to open "BROODAT" (or STARDAT for SC nilla) extract the network.tbl file, open with tblpad, edit the names for Zerg Protoss and Terran accordingly, save, then add back to brood dat. Then either use MPQ draft to make it itself a standalone mod or add the mpq file to a FG patch when prompted to do so (happens right after saving)

Post has been edited 1 time(s), last time on Jul 8 2012, 8:19 am by Spatharas.



None.

Jul 8 2012, 5:22 am IskatuMesk Post #2

Lord of the Locker Room

iirc it's network.tbl. Get it from patch_rt.mpq with a local offset of 0.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jul 8 2012, 5:24 am Spatharas Post #3



thanks ill try that

Edit: I found the file and made the proper changes, however I cannot find the "slot" for the custom file for selecting which file to use in FG or DatEdit. If anyone knows how to use the file (I currently have it saved in my rez file, next to my stat_txt.tbl file) I appreciate the time people take to answer my questions (especially because I know they probably sound uber nooby)

Post has been edited 1 time(s), last time on Jul 8 2012, 7:29 am by Roy. Reason: Use edit instead of double-posting



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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