Staredit Network > Forums > Games > Topic: Valve Economics
Valve Economics
Jun 17 2012, 6:12 am
By: UnholyUrine  

Jun 17 2012, 6:12 am UnholyUrine Post #1



http://blogs.valvesoftware.com/category/economics/

Just recently, Valve has received a new member. Say hello to Yanis Varoufakis, professor of Economic Theory.
Gabe Newell sent a e-mail asking him if he would be interested in helping them deal with the micro-transaction system on steam between games that I can assume would be TF2, DOTA 2, and Future games.

What really interests me is that this Yanis guy literally has no video game knowledge, but is fascinated by the inner workings of Valve and Steam. It seems like an odd mix, but microtransactions is becoming more and more relevant with each passing MMORPG.
Plus, the guy's literature is a very good read, and his blog will be updated regularly.

All in all, very interesting page, and it looks like I'll be learning a lot from it.

Also:


(Note: the only other game company that actually has a economics prof helping them is Eve Online, which is being criticized in the video :P ... not sure if prof was hired before or after the video tho)

Post has been edited 3 time(s), last time on Jun 17 2012, 6:23 am by UnholyUrine.



None.

Jun 18 2012, 6:00 pm Fire_Kame Post #2

wth is starcraft

The funny thing I'm starting to realize about business is that it helps to have people on the business side be ignorant or apathetic to the products of the company (contingent they care about the company for some other reason). It provides a level voice of reasoning that is not emotionally tied to a products success when it is better off terminated. I think it was very smart to find someone interested in the economics behind it instead of the product itself.




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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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