Staredit Network > Forums > Modding Assistance > Topic: Make a normal unit to be a worker
Make a normal unit to be a worker
Jun 8 2012, 4:15 am
By: vnghia1998  

Jun 8 2012, 4:15 am vnghia1998 Post #1



For example, make Hunter Killer can harvest resource, build structure....



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Jun 8 2012, 4:04 pm SCRuler Post #2



You have to check certain boxes in datedit or whatever unit editor you use, for example "gathers resources".
Also, you must give the Hunter Killer (example) the order set for a worker.



None.

Jun 8 2012, 4:53 pm vnghia1998 Post #3



I have checked "resource miner" box in datedit, change AI action, change iscript animation like a worker, make buttons set like a worker but it still don't work. The Hunter Killer look like SCV but it don't harvest, repair and build



None.

Jun 8 2012, 7:01 pm Biophysicist Post #4



Hunch: Requirements? If you didn't edit the requirements for the buildings and stuff that you want the Hunter Killer to make, then it won't make them; iirc Repair and possibly Gather also have reqs that need to be updated. Look under the Requirements tab in Firegraft.



None.

Jun 9 2012, 2:23 am vnghia1998 Post #5



I have change the requirement for the buildings:
Current unit is...
Hunter Killer
Is not constructing
but it still not working



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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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