Staredit Network > Forums > Modding Assistance > Topic: Make a normal unit to be a worker
Make a normal unit to be a worker
Jun 8 2012, 4:15 am
By: vnghia1998  

Jun 8 2012, 4:15 am vnghia1998 Post #1



For example, make Hunter Killer can harvest resource, build structure....



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Jun 8 2012, 4:04 pm SCRuler Post #2



You have to check certain boxes in datedit or whatever unit editor you use, for example "gathers resources".
Also, you must give the Hunter Killer (example) the order set for a worker.



None.

Jun 8 2012, 4:53 pm vnghia1998 Post #3



I have checked "resource miner" box in datedit, change AI action, change iscript animation like a worker, make buttons set like a worker but it still don't work. The Hunter Killer look like SCV but it don't harvest, repair and build



None.

Jun 8 2012, 7:01 pm Biophysicist Post #4



Hunch: Requirements? If you didn't edit the requirements for the buildings and stuff that you want the Hunter Killer to make, then it won't make them; iirc Repair and possibly Gather also have reqs that need to be updated. Look under the Requirements tab in Firegraft.



None.

Jun 9 2012, 2:23 am vnghia1998 Post #5



I have change the requirement for the buildings:
Current unit is...
Hunter Killer
Is not constructing
but it still not working



None.

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