Staredit Network > Forums > Portal News > Topic: StarCraft II - Public Arcade Beta begun
StarCraft II - Public Arcade Beta begun
Jun 1 2012, 7:31 pm
By: Ahli  

Jun 1 2012, 7:31 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II - Public Arcade Beta begun
--- Patch 1.5 Arcade Beta ---


Quote from Blizzard
Now’s your chance to explore the Arcade Beta to play, rate, and review their contributions. To access the new beta test, just visit your Battle.net account management page and install the Arcade (1.5) Beta that you’ll find in the Game Accounts section. Your feedback is an important part of the beta process, so after you’ve played some games, rated them, and written a review or two, please visit the official forums to share your opinions on the new Arcade Beta General Discussion forum, or report any bugs you’ve discovered on the Arcade Beta Bug Report forum.
You can read the whole article here.

Read their Patch Notes here.
Update:

The mapmaker Rodrigo asked about the handling of already published maps on the 1.4.3 realms when patch 1.5 is deployed. This is what Blizzard's community manager Daxxarri answered:
Quote from Blizzard
No, they won't be wiped out, but since we've added and changed so many things with map data and the StarCraft II engine, maps should be probably be updated and re-published after 1.5.0 goes live. In the meantime, pre-1.5.0 maps may be cordoned off some-how until they're updated. You'll still be able to find and play pre-1.5.0 maps, but they won't have any of the new features until they're updated.

Once pre-1.5.0 maps are updated with a type (SC2 / Arcade) and genre, then re-published, they’ll appear in the correct spot.

Source


Post has been edited 1 time(s), last time on Jun 6 2012, 9:11 pm by Ahli.




Jun 1 2012, 7:51 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

They made a lot of changes to the battle.net UI. They added a "Quick Nav" to go to some game options pretty easy (and via F-keys, too).

Oh. There is an "Open games" for arcade.... :D




Jun 1 2012, 11:02 pm iCCup.xboi209 Post #3



._. you have to download 8gb first



None.

Jun 2 2012, 12:19 am ClansAreForGays Post #4



This is the kick I need to start SC2 mapping.

Now I just need to find good SC2 editor beginner videos...




Jun 2 2012, 12:26 am TiKels Post #5



Couldn't get it to install/download properly.

Meh.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 2 2012, 2:45 am MadZombie Post #6



Correct me if I'm wrong but the "Open Games" section is pretty much like how the original b.net used to work by showing games (sorta) being hosted yes? This is all I cared for.



None.

Jun 2 2012, 3:20 am Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from MadZombie
Correct me if I'm wrong but the "Open Games" section is pretty much like how the original b.net used to work by showing games (sorta) being hosted yes? This is all I cared for.
It just lists the map name and it's some selection of all hosted games (afaIk) as that list can be very huge.
So you don't have ten billion DOTA maps in the list. That's what I imagine it was the case in wc3.

In general that allows you to get some people into your own map. At least if people use that feature.

edit:
Other new stuff:
- You can add a website link to your map's arcade presentation. I linked my production thread here. :)

Post has been edited 1 time(s), last time on Jun 2 2012, 12:00 pm by Ahli.




Jun 2 2012, 2:15 pm TiKels Post #8



Quote
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Well that sounds... wait. Why?

Colossi are the counter to banelings now?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 2 2012, 2:23 pm Ahli Post #9

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from TiKels
Quote
Banelings will now auto-cast Unburrow if a Colossus comes within their attack range.
Well that sounds... wait. Why?

Colossi are the counter to banelings now?
No. It seems like the auto-unburrow option (right click the unburrow button) didn't work properly versus colussus.
It's a rare case that a player uses that and a single colossus walks that path. So it takes at least 2 years before that is noticed...




Jun 6 2012, 9:11 pm Ahli Post #10

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Updated with info about the destiny of currently published maps on the 1.4.3 realms.




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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