Staredit Network > Forums > Modding Assistance > Topic: Building Morph Issues, help pls...
Building Morph Issues, help pls...
May 24 2012, 7:10 am
By: phantommaelstrom  

May 24 2012, 7:10 am phantommaelstrom Post #1



I'm just a few more steps to completing StarCraft X, but something stop me from finishing it. This time - Building Morphs. I have already extended the Command Lower ID bound and Upper ID bound on FG's exe edit, which seems to allow the building to morph. However, when it completes morphing, it morphs back into what it originally is. I am using the Overmind Cocoon sprite btw, and I'm trying to make it upgrade into the Zerg Overmind, and the Zerg Overmind to the Zerg Overmind (Mature).

Is this possible or is this really hardcoded and no way to be done?

I was informed that using plugins could work, but I hadn't find any plugins for Firegraft to download.



None.

May 24 2012, 6:13 pm Biophysicist Post #2



Quote
I was informed that using plugins could work, but I hadn't find any plugins for Firegraft to download.
Tangential: That's not really how plugins work. Except for LocUnlock with afaik no other exceptions, people write their own plugins for mod-specific purposes. I wouldn't know how to morph something via plugin, either... I've tried to figure that one out for quite some time.

Anyway, I'm not sure what's going on here. I'll take a while guess and ask you to make sure you've actually changed the Act. Var correctly. I assume you have, though... Would you mind PMing me the mod?



None.

May 25 2012, 9:43 am phantommaelstrom Post #3



Thanks bio... very much appreciated...

I have changed everything. Including the exe hack that extends the morphable buildings table. The building morphs but it morphs to itself. Seems like a loop. I tried to activate the Remove self reset at start and remove self reset upon finish but it crashes starcraft when I do that.



None.

May 29 2012, 1:43 pm phantommaelstrom Post #4



So, how did it go Bio? I pmed you the hack...

If I can't make structures morph, then I guess I would just have to live with it.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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