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StarCraft II WoL: Balance Update
May 10 2012, 5:27 pm
By: Ahli  

May 10 2012, 5:27 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


STARCRAFT II - Balance Update
--- Melee Balance ---


Quote from Blizzard
You might have been part of helping us test the new balance changes coming to StarCraft II, and these most recent adjustments will be coming to the game very soon. What’s different is that, for the first time ever, they won’t be applied as part of a patch.

On May 10, after a brief maintenance period in each region, the following balance changes will take effect globally:

Quote
Protoss
  • Observer build time decreased from 40 to 30 seconds

Zerg
  • Overlord movement speed increased from 0.4687 to 0.586
  • Queen anti-ground weapon attack range increased from 3 to 5

Again, to be clear, these changes will take effect after a short maintenance in each region is complete, and neither a patch nor any other special action will be required to experience them in-game.

Thank you for your feedback, and see you on the ladder.
Source.
Update:
In addition to that, the queen's ground attack animation is now her anti-air attack launching a projectile. This means that Queens can potentially overkill an enemy unit and be stopped by Raven's point defense drone.
Her ground attack remains upgradeable via Zerg Missile Attack Upgrade.
Source.
Update:
Queen launches 2 spines as ground attack.


Post has been edited 3 time(s), last time on May 11 2012, 8:38 am by Ahli.




May 12 2012, 3:57 pm Dungeon-Master Post #2



Ugh the new animation... So silly.



None.

May 12 2012, 11:03 pm ClansAreForGays Post #3



I'd like to say I can crush hellion harass now, but EVERY SISSY TERRAN IS AFRAID TO DO IT NOW




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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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