Staredit Network > Forums > SC2 Assistance > Topic: Probe Building Distance
Probe Building Distance
May 10 2012, 1:57 am
By: Mouse  

May 10 2012, 1:57 am Mouse Post #1



Is there a way in SC2 to change the distance of building a Pylon from a Probe? I'm thinking of making a Cat n Mouse map, and I would like it to have the same distances for building units. Thanks in advance for the help!
~Mouse



None.

May 20 2012, 6:53 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Moved to the Data Editor section.




Jun 7 2012, 1:45 pm Mouse Post #3



No one has said anything about this yet..



None.

Jun 7 2012, 2:17 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Maybe try to copy its contour footprint for placement and try to make it bigger than 2x2. :S
I'm not sure if probes only need to be at the edge of the building or touching the middle of the building.

If that won't work, you might want to try out something like raven's turret ability.
Constructing stuff over distance isn't an easy task in the editor and might not be possible properly atm. But I'm not sure.




Jun 7 2012, 2:55 pm Mouse Post #5



Cool, thanks for the advice! I'll try that later tonight when I get off work lol. Also thanks for someone finally answering this! :D



None.

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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