Staredit Network > Forums > SC1 Map Production > Topic: Impossible Probe
Impossible Probe
Apr 24 2012, 10:16 pm
By: Mouse  

Apr 24 2012, 10:16 pm Mouse Post #1



Impossible Probe
By StupidFred @ USEast

Barely started this as I have other projects going on, but this is just a rough idea. You basically have a probe and you go through the levels without getting killed by an Ultralisk. It takes 2 hits to kill you, so watch out. You can either very slowly kill them, or fake them out to get the gas containers and bring them back to the starting beacon for that level. If you bring all of them from that level, then the machine shops will be destroyed so you can go to the next level. Don't try to hop over with building a pylon next to it because your Probe will be destroyed. Let me know what you guys think of the concept and if you think it is worthwhile me making this!

~Mouse

Screenshots:


Attachments:
Impossible Probe UP.scx
Hits: 2 Size: 52.93kb

Post has been edited 2 time(s), last time on Apr 26 2012, 8:22 pm by Mouse.



None.

Apr 24 2012, 10:19 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

You need screenshots when you post here. >_> Also, are you sure you can work on 4 maps once? Hardly any of us here can even do one. <_<




Apr 24 2012, 10:21 pm Mouse Post #3



I am about to finish Classic Cat n Mouse 3, so that isn't a problem. Cat n Mouse Simple and Cat n Mouse Pylon Games just need some bugs tested and a few things tweaked here and there. So these two new maps will be fine. I will post screenshots, give me a day please because I cannot actually go Starcraft untill tomorrow when I get back home.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: MarineElite