Level 15 isn't going to be changed for now. I didn't make the level, and yes I agree it sucks.
I'm not asking for a change, I'm asking for a hint how to beat it.
I told you it was badly made. I doubt you can beat it.
Challenge accepted.
EDIT: By selling what is about to die and a few trees early on, I nearly won. Until I wasn't able to replenish my forces fast enough to defeat the last handful of enemies that wiped everything out. I doubt I can do better than I just did, but it is worth a shot looking into that aspect.
I'm impressed!
If someone wants to modify level 15 feel free to try and share the afs file here.
None.
By selling what is about to die and a few trees early on, I nearly won. Until I wasn't able to replenish my forces fast enough to defeat the last handful of enemies that wiped everything out. I doubt I can do better than I just did, but it is worth a shot looking into that aspect.
I was also doing what you're doing

Seems like the right way to go.
http://www.staredit.net/?p=shoutbox&view=1698I'm going to try a few more times

The design of level 15 is either really bad or diabolically genius.
If someone wants to modify level 15 feel free to try and share the afs file here.
I've tried modifying level 18 based on the campaign file and playing that. As I said, it doesn't have any AI.
None.
If someone wants to modify level 15 feel free to try and share the afs file here.
I've tried modifying level 18 based on the campaign file and playing that. As I said, it doesn't have any AI.
But 15 doesn't have any AI, does it?
None.
If someone wants to modify level 15 feel free to try and share the afs file here.
I've tried modifying level 18 based on the campaign file and playing that. As I said, it doesn't have any AI.
But 15 doesn't have any AI, does it?
Yeah you're right, 15 doesn't. I haven't really been focussing on that since it's such an obviously broken level, whereas 18 is actually quite interesting, just fails from the extreme randomness (sometimes the enemy builds a tower next to your starting tree...) and idiocy where your towers attack the boulders instead of the enemies. I think lvl18 only needs a couple of minor tweaks to make it fair. I'll try making some changes to 15 as well and see what I come up with.
None.