Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Bridge pathing
[SOLVED] Bridge pathing
This topic is locked. You can no longer write replies here.
Feb 19 2012, 5:05 pm
By: Stormwern  

Feb 19 2012, 5:05 pm Stormwern Post #1



I'm trying to make an actual destructible bridge out of the ulaan destructible bridge doodad. The destructible bit I can probably figure out, but if there's a template that would be great ofc. How do I do the pathing?



None.

Feb 20 2012, 7:58 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Pathing = footprint set to the unit.

I remember reading that you can somehow make the model itself "walkable" somehow.
But I think that can only be done within the model's m3 file itself with 3rd party modding programs. I guess it was the "walkable" flag seen in the previewer.

You can still use a working bridge and set the actor's opacity via actor events to 100%. Then you will see through it, but walk on it.




Feb 21 2012, 3:23 pm Stormwern Post #3



It worked, thanks!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[02:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
Please log in to shout.


Members Online: NudeRaider