Staredit Network > Forums > SC1 Mapping Tools > Topic: .Trg Importing Problems
.Trg Importing Problems
Feb 7 2012, 1:32 am
By: Commando950  
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Feb 7 2012, 1:32 am Commando950 Post #1



Hey I gonna need some help.I use SCMDRAFT (Best editor in my opinion :D ). I want to know how can I import a .trg file into scmdraft so I can add some cool stuff in my map!!!

Question to answer:How can I import a .trg file to scmdraft?

Should be fairly simple!

Hope someone can help!!!

Post has been edited 1 time(s), last time on Feb 7 2012, 1:43 am by Commando950.



None.

Feb 7 2012, 1:39 am Lanthanide Post #2



AFAIK you can't. .trgs are used by staredit and possibly Starforge.

I expect you'll probably get severity for this topic name and poll.



None.

Feb 7 2012, 1:47 am Commando950 Post #3



I guess that was harsh?Getting rid of that.Someone pointed me to forum rules.It blew my mind. :unsure:



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Feb 7 2012, 1:56 am jjf28 Post #4

Cartography Artisan

Something you could try if SCMDraft has no way to directly open them...

import the triggers into a map in starforge, save the map, open the map with scmdraft, go into trigger editor (not classic mission triggers), copy the triggers, open your target map, paste them, save up



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Feb 7 2012, 2:20 am Roy Post #5

An artist's depiction of an Extended Unit Death

You can also import/export with Xtra Editor, if that's a viable option.




Feb 7 2012, 3:01 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/?p=oldwiki&s=72
Unless I'm very much mistaken, you should also be able to copy the *.trg data (minus the CUWP and Strings) directly into the other chk.

If for some godawful reason you're using something so advanced it's crashing both starforge and xtra.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 7 2012, 9:34 pm Commando950 Post #7



Thanks for the help!!!Probably be able to import it in one of the ways that was said. :D



None.

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Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
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RexyRex -- :wob:
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