So uh, I heard about this game called Toribash and
OH GOD YES, YES! *fapfapfapfap*
But srs.
So anyway, the game works on a simple mechanic. You have control of all of the muscles in a person's body. You can hold, relax, contract, or extend, as well as grapple with hands. If the other person's body hits the ground, you win.
Every few seconds of a fight, the game pauses and you can alter the states of your muscles, and then it continues. You get points per hit. Repeat until timer runs out or someone's head/body hits the ground. Keeping limbs is optional.
It's a game that has a crap ton of depth, and one of the highest skill ceilings ive ever seen. Seriously, if you dont know what you're doing its hard to even punch the other player.
I can see how it could be really fun if you got good at it, but that would take a lot of time. If you want to put in the time to learn it, then you can pull off some sick stuff. The "pro's" have sick fights on youtube and stuff, but these are like, .01% of players and probably have been playing it for a long time.
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Roy and I played this yesterday. He was a white belt then... you're a green belt now??
I have got decent at it as of now it is wicked fun and so happy Tikels posted it. Thanks! Can't wait to play this with mates at LAN.
It has a pretty huge skill-ceiling but once you get the basics you can still have some fun fights. Also what mixes it up is the different game modes, you can play the swords gamemode for some crazy limb slicing!
Also it has a huge 'artistic' potential as well. You can save replays and vs dummies that just stand there, so you could really choreograph a whole big fighting sequence if you put in the time and effort.
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic