Staredit Network > Forums > Modding Assistance > Topic: Freezing Firebats...
Freezing Firebats...
Dec 16 2007, 12:51 am
By: EzDay281  

Dec 16 2007, 12:51 am EzDay281 Post #1



As posted on Maplantis:

In all of my previous mods ( my first, NovaCraft, with Tempest Replay, and a bunch of unfinished/testbed mods ) , I've had troubles with the Firebat.
When I tell it to attack, it'll shoot once, and then just do nothing. He'll stand there with his arms raised, refusing to rptattk. Depending on just how I change it, he'll even freeze there, ignoring any subsequent commands I give him.
If you look at any of my mods, I've modified plenty, plenty of other attack scripts. I've tried completely replacing the Firebat iscript ( including header information ) with the Ghost's, and then changing appropriate values ( ID, imgul pointers, etc. ) , but still no luck.

Anyone know why? Hardcoded, some obscure *.dat value I've overlooked?



None.

Dec 16 2007, 8:14 am Pyro-Fire Post #2



make some icebats. that would be cool.



None.

Dec 16 2007, 1:12 pm who Post #3



I'm not sure, but sometimes you need to add an "ignorerest" (IceCC 1.3) at the end of the attack script.



None.

Dec 16 2007, 2:20 pm EzDay281 Post #4



Quote
I'm not sure, but sometimes you need to add an "ignorerest" (IceCC 1.3) at the end of the attack script.
Ghosts ( and almost all units, for that matter ) include that opcode. So that's not the problem.

It's solved now ( for those interested, the Maplantis thread has more replies and information ) . Apparently, Firebats want to have a Goto FirebatWalkingToIdle opcode before the next animation header ( i.e., InitialGroundAttkToIdle ) , whereas most units just need it to be in the sequence



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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
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Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
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Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
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Zoan -- Navier Stokes is not that esoteric I thought
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