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Blizzard Map Making Tutorial - Data Editor
Dec 7 2011, 10:24 pm
By: DevliN  

Dec 7 2011, 10:24 pm DevliN Post #1

Woah


STARCRAFT II - MAPS AND MODS
--- DATA MODULE ---


Blizzard has finally released a new StarCraft 2 map making tutorial, and this time it is on the Data Editor. Though it isn't much more extensive than any existing tutorials on GalaxyWiki or other tutorial sites, it is a very complete explanation for performing some basic tasks in the Data Editor. It goes into detail about unit creation (including Actors and Event animations), basic custom abilities, effects, and simple weapons.



Quote
OBJECTIVE:
  • Get acquainted with the Data Module by editing existing data for units, abilities, effects, and weapons.

End Result:
  • When we finish this tutorial, we will have a modified Jim Raynor (Commando) unit with extra health, armor, different abilities, and a modified weapon.


Check it out at http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/data/

Post has been edited 7 time(s), last time on Dec 7 2011, 10:38 pm by DevliN.



:devlin: Currently Working On: :devlin:
Myself

Dec 7 2011, 10:50 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

If you avoided the data editor until now, go ahead and transform Raynor into "The People's Hero" along with the tutorial. :)

The tutorial is great, has many pictures and step by step explanations to create something which is beyond Starcraft Broodwar's editor capabilities.
I wish they would have published that during beta. :D




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Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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