Staredit Network > Forums > SC1 Map Showcase > Topic: Galaxy Siege
Galaxy Siege
Dec 15 2007, 6:18 am
By: Impeached  

Dec 15 2007, 6:18 am Impeached Post #1



Galaxy Siege
Quote
Quote from 'Specifications
Tileset: Space
Size: 96x128
Players: 6
Computers: 2
Type: Survival/Defense/RP
Quote from 'Description'
Six heroes will attempt to protect their computer ally's king for one hour. The computer ally has many defenses setup, in layers.

Each layer of defense has one vincible building surrounded by some invincible defensive buildings. If the vincible building is destroyed, the defensive buildings are destroyed as well.

The six heroes will get minerals for kills, to use for upgrading. They will also get gas for kills, which can be used for an emergency heal, a recall back to the last layer of defenses, or a grenade.
Quote from 'Screenshots'


Some of the defenses.


Upgrades/Shuttle 'vShop'/King

Report any bugs you find in this topic, please.

Attachments:
Galaxy Siege [v2.5].scx
Hits: 18 Size: 125.38kb

Post has been edited 2 time(s), last time on Dec 16 2007, 4:48 am by Impeached.



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[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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