Staredit Network > Forums > SC1 Map Production > Topic: Nazi Zombies vIcY
Nazi Zombies vIcY
Oct 15 2011, 6:28 am
By: IcY  

Oct 15 2011, 6:28 am IcY Post #1

Cruisin' on that LSD

This map is titled Nazi Zombies vIcY.
Screenshots attatched (please help me get them on this page)
It is based on Nacht Der Untoten a zombie map on Call of Duty: World at War and Call of Duty: Black Ops.
It has many features that recreate actual CoD gameplay. These include but are not limited to:
-5 Players
-Window boards with repairs to rack up cash
-Knife function
-Sprint function (along with a faster sprint upgrade)
-Many Nazi Zombie weapons, and even some new!
-Start room, Help room, and Upstairs available
-40 Intense rounds with a LOT more to come
-Kills to cash system
-Click 'a' to attack simulating aim
-Zombies harder to hit when 'climbing' over barriers
-Toy box for randomized weapons
-Easter eggs

Map Size 128x128

Post to help be a beta tester! New version of map will be up soon, upon request of future beta testers.

Attachments:
SCScrnShot_101411_223950.pcx
Hits: 1 Size: 282.34kb
SCScrnShot_101411_224022.pcx
Hits: 1 Size: 280.11kb
SCScrnShot_101411_224023.pcx
Hits: 1 Size: 275.62kb
SCScrnShot_101411_224109.pcx
Hits: 1 Size: 276.93kb
SCScrnShot_101411_224118.pcx
Hits: 1 Size: 215.6kb
SCScrnShot_101411_224238.pcx
Hits: 1 Size: 274.63kb
SCScrnShot_101411_224028.pcx
Hits: 1 Size: 277.19kb




Oct 15 2011, 9:24 am Jack Post #2

>be faceless void >mfw I have no face









I'll check out the map sometime if I have time and remember; probably post a Let's Play or something of it.

You could have made more interesting screenshots ;o



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 15 2011, 2:18 pm IcY Post #3

Cruisin' on that LSD

I Very well could have, except the game itself is challenging enough for me to go single player AND try and take nice screenies haha. I wish i did a better job and showed more features and rooms and guns etc...

Whats a Lets play post? Where do I put this?

Thanks so much for posting the screenies!

I would love it if you tested. Hit me up here or at IcY-@useast
I should be on a good majority of today, just not for another 3 hours or so, then I'll be back on. New version is up on here, file database.




Oct 15 2011, 6:07 pm IcY Post #4

Cruisin' on that LSD

I'm back from school. Should be on a majority of the day now... Hit me up to test!




Oct 15 2011, 7:33 pm Jack Post #5

>be faceless void >mfw I have no face

I won't be on today, but if you're the icy- I see at donuts sometimes then I should be able to play when I see you next.
A Let's Play is a video of me playing your map and commenting on it via a microphone.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 16 2011, 5:20 pm Positively Post #6



I played this with you! It was very fun :]. Not like most zombie games where you sit near a wall all day and auto attack everything.



None.

Oct 16 2011, 7:06 pm IcY Post #7

Cruisin' on that LSD

Thanks guys! Yes I am the IcY- who sits in donuts. I'll see you guys both on there for a test soon!




Oct 17 2011, 3:29 am Pr0nogo Post #8



Let's plays are fun. IskatuMesk and I are noted for raging during ours.

Examples of let's plays:
http://www.youtube.com/watch?v=mM0yvvYkUcY
http://www.youtube.com/watch?v=K5-nUtXpUIE
http://www.youtube.com/watch?v=-39wf25LCig




Oct 17 2011, 4:42 pm IcY Post #9

Cruisin' on that LSD

Cool stuff about the lets play's...
I hope mine gets a lets play :)
This map is somewhat unique to starcraft, it takes a little bit of a different approach to your standard defense map.
It has very simplistic trigger systems, but a lot of the time those can be the most fun if implemented into an idea the right way.
I myself find it very fun, especially because of hard frustratingly hard single player on this map is!
This is one reason I would like testers. As of this post I'm pretty sure the file here on sen is the most up-to-date version.
Please continue to give feedback, questions, and suggestions.
Thanks have fun!




Nov 6 2011, 6:49 pm IcY Post #10

Cruisin' on that LSD

Version 1.0 released with 50 levels!
Link: http://www.staredit.net/files/2410/

Update: Version 1.1 released 11/7/11
Fixes:
-Numerous powerup fixes
-Player leaves causing revive glitch (Hopefully fixed...)

Post has been edited 1 time(s), last time on Nov 7 2011, 9:25 pm by IcY.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: MarineElite