Staredit Network > Forums > SC2 Assistance > Topic: Need Model Made For Me
Need Model Made For Me
Oct 2 2011, 2:23 am
By: TheKeyToKilling  

Oct 2 2011, 2:23 am TheKeyToKilling Post #1



I need a frog model. Any help much appreciated. Will give credit where credit is due.

I could also use some models of vehicles... like cars, trucks, excetra... I'm thinking of making a frogger map :)

Post has been edited 1 time(s), last time on Oct 2 2011, 2:34 am by TheKeyToKilling.



None.

Oct 2 2011, 2:35 am Jack Post #2

>be faceless void >mfw I have no face

Do you wanr it animated?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 2 2011, 10:35 am TheKeyToKilling Post #3



Quote from Jack
Do you wanr it animated?

No it doesn't have to be animated.



None.

Oct 3 2011, 8:30 pm Jack Post #4

>be faceless void >mfw I have no face

I can give it a shot then, have you got any examples on what you want it to look like?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 5 2011, 4:28 am TheKeyToKilling Post #5



well the original frogger looked like this http://www.atariage.com/screenshot_page.html?SoftwareLabelID=194

but it would probably appeal more to players if it was newer aged... so here's something to work with.

http://www.nackvision.com/myspace/games/images/frogger.jpg
http://www.google.com/imgres?q=frogger&hl=en&biw=1600&bih=1099&gbv=2&tbm=isch&tbnid=tVkXoowv1Hr7rM:&imgrefurl=http://linux.softpedia.com/progScreenshots/PiX-Frogger-Screenshot-29264.html&docid=Rn1jfefcdqi1dM&w=646&h=507&ei=NdqLTtH7LafZ0QHU6OCEBQ&zoom=1&iact=rc&dur=343&page=1&tbnh=173&tbnw=220&start=0&ndsp=35&ved=1t:429,r:10,s:0&tx=140&ty=107
http://www.google.com/imgres?q=frogger&hl=en&gbv=2&biw=1600&bih=1099&tbm=isch&tbnid=hV3lEE_i8UHf7M:&imgrefurl=http://notwearingpantz.com/%3Fp%3D144&docid=WXkh0KNsulxgmM&w=573&h=423&ei=0NyLTv-LHMry0gHVjsHOBA&zoom=1&iact=hc&vpx=506&vpy=197&dur=71&hovh=193&hovw=261&tx=135&ty=106&page=1&tbnh=153&tbnw=207&start=0&ndsp=35&ved=1t:429,r:2,s:0

I need the following: Car (shortest length), SUV (middle length), Truck (longest length), Frog, Lily Pad, Log, Snake

the car, suv, truck, lily pad, log, and snake have to all be horizontal facing... the frog has to be vertical



None.

Oct 5 2011, 4:38 am Jack Post #6

>be faceless void >mfw I have no face

They'll be 3D models; you can rotate them however you want.

I'm currently ill but when I'm feeling better I'll try get thesedone; don't expect them done for another few weeks though.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 10 2011, 8:37 am TheKeyToKilling Post #7



I also need an alligator... I forgot about that one... take ur time... no hurry



None.

Oct 10 2011, 9:10 am Jack Post #8

>be faceless void >mfw I have no face

OK, I've been really sick so haven't really made any progress.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 10 2011, 10:33 pm Jack Post #9

>be faceless void >mfw I have no face

http://www.staredit.net/galaxyedit/unit/25.Lilypad-Model
and texture: http://www.staredit.net/galaxyedit/unit/26.
Haven't tested in SC2, a screenshot of it ingame would be nice. It may be rather large or too small, I don't know.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 11 2011, 4:17 am TheKeyToKilling Post #10



lilypad looks fine... not sure what the texture is for or how to use it... I'll hafta ask my map editor teacher Gun- aka Remedy :)



None.

Oct 11 2011, 4:20 am DevliN Post #11

Woah

The texture file adds a texture to the model, so you need to upload both in order to make it work correctly.



:devlin: Currently Working On: :devlin:
Myself

Oct 11 2011, 4:41 am TheKeyToKilling Post #12



Quote from DevliN
The texture file adds a texture to the model, so you need to upload both in order to make it work correctly.

I uploaded both and put the model onto a unit... but the model is showing up as nothing... just pure blue. What am I missing here?



None.

Oct 11 2011, 4:46 am DevliN Post #13

Woah

Did you put the texture in /Assets/Textures/?

Also, when you upload a new model or textures, make sure you save right after (from the Import window).



:devlin: Currently Working On: :devlin:
Myself

Oct 11 2011, 5:40 am TheKeyToKilling Post #14



Quote from DevliN
Did you put the texture in /Assets/Textures/?

Also, when you upload a new model or textures, make sure you save right after (from the Import window).

Yeah I'm not getting it to work :-/ LOL



None.

Oct 11 2011, 9:07 am Jack Post #15

>be faceless void >mfw I have no face

Screenshot your Import module so we can check that the texture is in the correct place.

EDIT
By request;
Open the Import module.
Go to Import Files
Hit Browse. Locate your texture. Select it via the checkbox.
Press OK
Select it and rightclick it and choose Move. Move it to /Assets/Textures/
New folders should be made and the file moved to them. Save the map and close the Importer and test your lilypad ingame.

Post has been edited 1 time(s), last time on Oct 11 2011, 9:23 am by Jack.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 11 2011, 9:36 am TheKeyToKilling Post #16



Well... ground is glitchy... air works LOL

Post has been edited 6 time(s), last time on Oct 11 2011, 10:26 am by TheKeyToKilling.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Roy, Moose