Doors
Sep 23 2011, 10:35 am
By: Sethnidilaw  

Sep 23 2011, 10:35 am Sethnidilaw Post #1



Hi,

I'm stuck on a rather stupid problem:

EDIT:

ok I figured out it was wrong to us a doodad - so i changed the door into a unit and set it as neutral
the trigger now works to open and close th gate but i can't figure out how to make the door open only when my (player 1) units approach.
so basically what i want is
player 1 ground unit approaches -> gate opens and closes after unit(s) has(d) passed through
any other player approaches -> gates stay closed

in addition to that the door as a unit won't fit into my map, since i can't rotate it...

any help is appreciated - thx

Post has been edited 1 time(s), last time on Sep 23 2011, 11:14 am by Sethnidilaw.



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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