Doors
Sep 23 2011, 10:35 am
By: Sethnidilaw  

Sep 23 2011, 10:35 am Sethnidilaw Post #1



Hi,

I'm stuck on a rather stupid problem:

EDIT:

ok I figured out it was wrong to us a doodad - so i changed the door into a unit and set it as neutral
the trigger now works to open and close th gate but i can't figure out how to make the door open only when my (player 1) units approach.
so basically what i want is
player 1 ground unit approaches -> gate opens and closes after unit(s) has(d) passed through
any other player approaches -> gates stay closed

in addition to that the door as a unit won't fit into my map, since i can't rotate it...

any help is appreciated - thx

Post has been edited 1 time(s), last time on Sep 23 2011, 11:14 am by Sethnidilaw.



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[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
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