Staredit Network > Forums > SC2 Assistance > Topic: Make Banelings automatic attack buildings
Make Banelings automatic attack buildings
Sep 17 2011, 10:40 am
By: BrutishFruit  

Sep 17 2011, 10:40 am BrutishFruit Post #1



Hi, I'm making a map where I want the banelings to automatic attack building in there way (instead of just ignore them), when they are command to attack to a point. I can't find where to do it.



None.

Sep 17 2011, 4:43 pm Roy Post #2

An artist's depiction of an Extended Unit Death

There is an existing ability that you can toggle for Banelings to include buildings as targets called "Baneling - Sap Building." You can have auto-cast on for this ability by default, or just simply allow structures for the "Weapon - Target Filters" for the Baneling's weapon "Baneling - Volatile Burst (dummy)."




Sep 18 2011, 7:04 pm BrutishFruit Post #3



Thanx alot!
I was around clikcing in those areas, but I couldn't find my way, but now should I be able to solve it :D



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[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
[2026-5-19. : 7:20 pm]
Symmetry -- I've started *another* map too. Feeling nostalgic.
[2026-5-19. : 7:17 pm]
Symmetry -- But people need constant access to my creations!
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