I'm continuing this. First off, from the looks of it, Azrael wanted to change the names of some of the streets instead of adding more to the map, right? I don't find that a significant enough change to even entertain changing the map. If he added streets, or if a street "turned into" another streets name (that happens a lot in my neighborhood, actually, because of how it was developed). Also, Azrael I think isn't allowed to be an author anymore, since he apparently is awesome at killing the game and not following rules, so I'll get us going on a right track.

I mean if you WANT to change the name of the street, fine, I'll do it. Otherwise I didn't see the significance to it. Moving on.
----
You head towards the screen door in the kitchen, noticing out of the corner of your eyes that the sun is just barely starting to break on the horizon. Your limbs and mind feel fatigued, and you toy with the idea that maybe your parents were right Had you really been out that long? You tug on the screen door. Nothing. You try again, frustrated to find out that the door has been locked from the inside. You see a faint pool of light coming from the living room, the only other room in the house that has a door into it. Surely someone is waiting for you, and you're not in the mood to find out who. You sit on the back porch and watch the stars fade, wondering if you should head back to the Glad's house as you promised, or if you should wait until sunrise and let your aunt and uncle find you then. You desperately try to search your empty memory for something of the crash beyond the horrific hallucination you had earlier that night. The color of the cars, the other passenger, something.
However, the decision is quickly made for you, when a blinding flashlight hones in on your face, "hey there," a falsely calm voice said from behind the light, "how's it going tonight?" You have no immediate answer for him but are frozen in place. "I'm Officer Walters, but you can call me Eric. We're in the neighborhood checking in on a disturbance." Had the police already arrived? You could swear that you had not been sitting back there that long, but since your entire perspective of time is apparently skewed, it must have been. You saw the blinking red and blue LED lights reflect off of your aunt and uncle's house. "Let's chat for a minute," he said as he lowered his flashlight slowly. Was he being condescending, or was he truly that afraid of scaring you off?
Surely someone must've told him that there's an estranged kid living next door.
At the very least, Stephanie should have said something when she made the call, right?
The officer starts to look impatient, but he is still resolutely standing still. "My aunt and uncle..." you start hesitantly, pointing at the house, but instead of finishing the sentence you just sigh.
"I've already had a chance to talk to them, but we would like to talk to you about what you saw at the park."
Oh. Right. That's what this was about. You hesitantly walk closer to him, for the first time being able to take in his full appearance. He was tall and broad, making him foreboding, but his smile - however fake it might be - gave you the impression that he was really a soft teddy bear working in the suburbs. You fell your previous anxiety start to fade. You follow him to his car, noticing two police officers chatting quietly on the Glad's patio. They watch you as you walk by, but quickly resume their conversation. Officer Walters' car is just far enough away that you are completely out of earshot of everyone else at the scene.
"I'm going to take your statement on what you saw at the park now," the officer said kindly, "and I need you to be one hundred percent truthful with me," you glance at Stephanie's house quickly, and Officer Walters notices, "don't worry, we are getting witness statements, we are not inditing either of you in this case. It appears to have been suicide. So please, tell me what you saw."