Staredit Network > Forums > Portal News > Topic: Patch 1.3.6 released
Patch 1.3.6 released
Jul 29 2011, 1:12 am
By: Ahli  

Jul 29 2011, 1:12 am Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Blizzard



PATCH 1.3.6 NOW LIVE

StarCraft II: Wings of Liberty patch 1.3.6 is now live! This small patch features several bug fixes, as well as a tools update. Be sure to check out the full patch notes below to learn all about the latest changes.

Quote
Bug Fixes
- General
  • Fixed an issue where using the Fun or Not system would sometimes cause players to be disconnected from the game.
  • Fixed an issue with the "Q" key being unusable in Mac's French Grid keyboard layout.
- StarCraft II Editor
  • Fixed an issue that prevents using Value to set Player parameter in the Modify Player Property function.
  • Fixed an issue when using Unit Can Attack Unit Type function that could cause the game to become unresponsive.

StarCraft II: Wings of Liberty - Tools Update 2.1.2.2525
When downloading multiple patches concurrently, the launcher will now show the combined progress of all patches instead of showing the progress of each individual patch.
Source




Aug 3 2011, 7:18 am Syphon Post #2



Unlisted change: Seeker Missile splash damage radius has been increased from falloffs of .5, 1, and 2 to .6, 1.2, and 2.4



None.

Aug 3 2011, 9:16 pm ClansAreForGays Post #3



Quote from Syphon
Unlisted change: Seeker Missile splash damage radius has been increased from falloffs of .5, 1, and 2 to .6, 1.2, and 2.4
I wonder why they hide it from us?




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: RIVE