Staredit Network > Forums > SC1 Map Showcase > Topic: Helix Productions
Helix Productions
Dec 10 2007, 7:03 pm
By: Tazzy  

Dec 10 2007, 7:03 pm Tazzy Post #1

Long forgotten founding member

Deleted

Post has been edited 2 time(s), last time on Dec 13 2007, 6:26 pm by Tazzy.



Long forgotten founding member of sen

Dec 10 2007, 9:02 pm GuN_Solar90 Post #2



Please explain, what makes this different from all the other Defence maps?



None.

Dec 10 2007, 9:22 pm Tazzy Post #3

Long forgotten founding member

Deleted

Post has been edited 1 time(s), last time on Dec 13 2007, 6:26 pm by Tazzy.



Long forgotten founding member of sen

Dec 11 2007, 6:20 am Impeached Post #4



YAY! Lurker Defence! Wow, you're so good at making creative and intelligent maps. AND it's balanced and playable to boot! Woah!

I want to have your babies.



.... :lol:



None.

Dec 13 2007, 5:34 am ZugZugZealot Post #5



Quote from Impeached
YAY! Lurker Defence! Wow, you're so good at making creative and intelligent maps. AND it's balanced and playable to boot! Woah!
I want to have your babies.
.... :lol:
    What Impeached is getting at, is you're not backing up "balanced and playable" with facts. It's best to just avoid saying saying something is better, period. Just stick to displaying the features you find improve it, and say no more. Unless, perhaps that feature doesn't explain itself, then explain more for it.

    To be redundant and over explaining... You say that you didn't "build it," but rather built upon another map... Then ask yourself "what is it I built upon it with," then use that as your presentation.



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[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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