Staredit Network > Forums > SC2 Assistance > Topic: Project Nocturnus [Art Thread]
Project Nocturnus [Art Thread]
Jul 14 2011, 1:00 am
By: NicholasBeige  

Jul 14 2011, 1:00 am NicholasBeige Post #1







Project is still top top top top secret. Think Island Troll Tribes except in the future. All models seen above work in SC2 due to clever use of attachment points and preserving base animations through actor messages. Will post a thread in the SC2 Map Production section around November, just thought I'd leak some of the art so long :)



None.

Jul 14 2011, 3:16 am Jack Post #2

>be faceless void >mfw I have no face

Very cool, are you going to make new custom weaponry as well?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 9 2011, 10:35 pm Tempz Post #3



Very nice models... are you trying to create equip-able items becuase it looks that way :P



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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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