Staredit Network > Forums > SC2 Assistance > Topic: How to copy a unit(s) from one map to another
How to copy a unit(s) from one map to another
Jun 19 2011, 10:22 pm
By: Veta  

Jun 19 2011, 10:22 pm Veta Post #1



Say I have a map with units that I like and could find useful for a map I am working on. What is the most intuitive/simple way to copy these units exactly as they are over to another map that I am working on. I'm not savvy at all with the data editor so if someone could dumb this down for me or give me a step by step I would greatly appreciate it :)

thank you!



None.

Jun 19 2011, 11:28 pm Roy Post #2

An artist's depiction of an Extended Unit Death

You can copy/paste between maps. This works for the most part, but you may have to adjust some things.




Jun 19 2011, 11:31 pm NicholasBeige Post #3



Copy & Pasting is the most intuitive way of doing it.

But this involves switching between active documents a lot (for pretty much each object you wish to carry over), and therefore isn't the best way to do things.

I usually have:
1 Map, 32x32 tileset size, campaign dependency unlocked. I use this to create a new unit, abilities, weapons, effects and then test it.
1 Mod. Once I've perfected a unit or object in the previous map, I will simply recreate it here - copying and pasting: buttons, abilities, effects, behaviours, units etc takes too long in my opinion.
The actual map file, with terrain and triggers pertinent to the actual map I'm creating. This will use the Mod as a dependency.



None.

Jun 20 2011, 3:56 am Veta Post #4



Thanks mate, from now on I am using a dedicated mod dependency. But I am correct in assuming this mod has to be published for your published map to run it right?



None.

Jun 20 2011, 11:34 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Veta
Thanks mate, from now on I am using a dedicated mod dependency. But I am correct in assuming this mod has to be published for your published map to run it right?
Yes.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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