Staredit Network > Forums > Portal News > Topic: SC2 Custom Map Storage Limits Increased
SC2 Custom Map Storage Limits Increased
Jun 15 2011, 10:54 am
By: Ahli
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Jun 18 2011, 6:32 am DevliN Post #21

Woah

Quote
Also.. Blizzard has never listened to the mapmaking community.
The new space is probably for their own maps, in light of the upcoming Map Market.
It would seem like all of the changes they've made to the editor or custom mapping was due to complaints/requests from the community. I don't even see how this claim could be justified.
Quote
I realize this is a very unfair statement and may be untrue.. but if they really were listening to us, then there would be LAN, cross-region, and a whole slew of other things that should've been added/removed.
They've explained why there wont be LAN, so that doesn't matter. They heard the request for cross-region and said they'll work on it. I have no doubt that we will see that implemented eventually.
Quote
Also... I added the "and yes, my point is just as ridiculous as yours..".. just in case people started raging.
Did nobody catch that?
We caught it, and that's the issue. Your point really is ridiculous. His really isn't.

Post has been edited 1 time(s), last time on Jun 18 2011, 9:11 am by NudeRaider. Reason: deleted the part you responded to



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Jun 18 2011, 6:42 am UnholyUrine Post #22



ANd no.. Cardinal's statement IS really stupid.
As a customer/player. why the fuck would I care how much bytes in total is going to be taken up.. when Mine is being limited?
That statement, in absolutely no way, affects me, or any of you.

If A/B did not plan to have the bloody Map Market ( Piracy issues), they would not need to force control over all the Maps. We would just download the map onto our computers and store it there. Then there would be no need for limits.
Also.. remember that the limit at the beginning is ridiculously small. Now they're doubling it. So that's good.. I guess? I mean, it's about time... I guess giving you a cracker and then doubling it is also just as awesome...? It's progress, but not much... which was what I wrote in my first post of this thread.

And why is there a limit anyway? This certainly needs to be cleared up for me.. Maybe there's sm logical reason that I'm missing here? Or is it just something that every one of you have accepted?

And what WAS their perfectly acceptable reason for the absence of LAN?

Cross-region being implemented? We'll c. If it doesn't feel taped on like the Chat channels were.. It makes sense, as a marketing tool, for one of the next two trilogies.
Still, it doesn't take away the fact that the game is made with poor judgements. Maybe the last of the trilogy will be alright. Hell, I'm hoping that it will be good, because SC was one of my favorite games. but right now, that's just wishful thinking.

Post has been edited 2 time(s), last time on Jun 18 2011, 9:25 am by NudeRaider. Reason: oops, overlooked abother flame :P



None.

Jun 18 2011, 9:44 am NudeRaider Post #23

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from UnholyUrine
As of twelve years ago, SC1 has no storage limitations.

so x number of people * infinite number of mb = oh look, they can DEFINITELY do better than that.

and yes, my point is just as ridiculous as yours..
This was reported for trolling, but as Roy explained if you look into it he has a point. He just clarified it here:
Quote from UnholyUrine
If A/B did not plan to have the bloody Map Market ( Piracy issues), they would not need to force control over all the Maps. We would just download the map onto our computers and store it there. Then there would be no need for limits.

Quote from UnholyUrine
Also.. remember that the limit at the beginning is ridiculously small. Now they're doubling it. So that's good.. I guess? I mean, it's about time... I guess giving you a cracker and then doubling it is also just as awesome...? It's progress, but not much... which was what I wrote in my first post of this thread. And why is there a limit anyway? This certainly needs to be cleared up for me.. Maybe there's sm logical reason that I'm missing here? Or is it just something that every one of you have accepted?
Well, for you as a single person 100mb probably seems small but as several people pointed out they are introducing a new system and have to slowly increase the capacity to guarantee performance for millions of customers. Why they introduced the new system? Because they plan on making money with the premium maps people will eventually come up with.

Quote from UnholyUrine
And what WAS their perfectly acceptable reason for the absence of LAN?
To fight piracy/hamachi. And to have control over pro league tournaments.

Quote from UnholyUrine
Cross-region being implemented? We'll c. If it doesn't feel taped on like the Chat channels were.. It makes sense, as a marketing tool, for one of the next two trilogies.
They claim the reason for it to be to avoid bad pings, however that's a really stupid approach to achieve that goal so I'm sure this is another way to get better control. Over what? Possibly piracy, or map distribution. I honestly don't know though.

Quote from UnholyUrine
Still, it doesn't take away the fact that the game is made with poor judgements. Maybe the last of the trilogy will be alright. Hell, I'm hoping that it will be good, because SC was one of my favorite games. but right now, that's just wishful thinking.
Well poor judgment is subjective. They certainly went the easiest and most profitable way and not with the desires of the gamers in mind with most of their decisions.

As much as I hate/am disappointed by Blizzard for releasing such a mess I have to acknowledge one thing: They are providing continual support and improving the game over the years. I really respect Blizzard for working 10 years on sc after I bought it. They wouldn't have needed to as I've already bought it, but they've done it regardless and because of that I actually feel in debt towards Blizzard and would buy SC2 even when not everything is as perfect as I'd wish it to be just to reward them for their policy. And it looks like they at least haven't given up this policy, so probably I'll eventually buy SC2.




Jun 18 2011, 12:50 pm Ahli Post #24

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from name:Cardinal
100 megabytes for total map storage? Shit, you show me a Starcraft 2 map that comes within 20% of that and I'll admit that Blizzard aren't doing enough. Ahli is using all the sounds, a hell of a lot of models, textures, fonts, and images from Diablo 1, and I don't think he's even hit the 10MB mark.
Currently I'm around 24mb.
My files currently contain complete game music (6-7mb), sounds (10mb) [most are townsfolk sounds; need to add maybe 6mb additional quest sounds], pictures and models (2.9 mb) [~200kb per unit model, mostly depends on animations], fonts (less than 60kb), Triggers are around 2.9mb.

SC1 system has flaws that the SC2 system might fix like players keep playing old buggy map versions and map stealing/unauthorized editing/unapropriate content.

Hardware becomes cheaper every day. So Blizzard might add stuff every year. With the addition of D3 they might need to add hardware to their server systems anyway.
Maybe they will just play with their variables and do not reserve memory space for everyone. So they might be a cap where nobody could upload maps. Because of people not using their space, they can raise the space per user for a better space usage. Most melee players and casuals won't use their memory space, ever...

Just imagine what 100mb per player would have cost 10 years ago. D2 characters are only a few kb and they were auto deleted after 2 months without usage or something like that (or at ladder reset).

Quote from NudeRaider
Quote from UnholyUrine
Cross-region being implemented? We'll c. If it doesn't feel taped on like the Chat channels were.. It makes sense, as a marketing tool, for one of the next two trilogies.
They claim the reason for it to be to avoid bad pings, however that's a really stupid approach to achieve that goal so I'm sure this is another way to get better control. Over what? Possibly piracy, or map distribution. I honestly don't know though.

Because they didn't plan cross realm play :flamer: they would need to configure (better: program) their servers to communicate with each other to update player data or to have a single player database. You could just limit the achievement stuff to be only active on your own realm, then you wouldn't really have to transfer much data. Unfortunatly you can already notice a bigger delay to load profile info without communication over the whole planet.

But since I'm not Blizzard I can only imagine stuff how it could be.
In addition I don't know how their Australia -> NA connection works which is implemented already which is some sort of cross realm play.




Jun 18 2011, 2:09 pm TiKels Post #25



As an addendum South East Asia (korea) can get on the North American server.

Quote
As a customer/player. why the fuck would I care how much bytes in total is going to be taken up.. when Mine is being limited?

Because you are making arguments about how they are making poor decisions. Whether or not going for the map market is a poor decision is debatable, but assuming it is not (for the sake of entertaining a thought) then the only logical thing would be to control mapping. Though the system isn't desirable, it would be silly to ignore the constraints they'd be forced to put and just say "Well I don't like it". Though I get your point, that even though what they did is not ILLOGICAL, it is, however, no matter how you look at it, still a hindrance.

If it was a bad idea to do the map market then the entire thing is pointless anyway. But the map market is an incentive for "developers" to design HIGH quality material for no cost to blizzard so that their game is better. It's actually clever if you think about it. They get free content that improves their game AND they get money. When I say "improves their game" I am referring to the current standings that I am aware of that only games that are of the UTMOST high quality would be allowed to be premium.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 18 2011, 3:36 pm Roy Post #26

An artist's depiction of an Extended Unit Death

Quote from DevliN
Quote
I realize this is a very unfair statement and may be untrue.. but if they really were listening to us, then there would be LAN, cross-region, and a whole slew of other things that should've been added/removed.
They've explained why there wont be LAN, so that doesn't matter. They heard the request for cross-region and said they'll work on it. I have no doubt that we will see that implemented eventually.
Quote from Ahli
Quote from NudeRaider
Quote from UnholyUrine
Cross-region being implemented? We'll c. If it doesn't feel taped on like the Chat channels were.. It makes sense, as a marketing tool, for one of the next two trilogies.

They claim the reason for it to be to avoid bad pings, however that's a really stupid approach to achieve that goal so I'm sure this is another way to get better control. Over what? Possibly piracy, or map distribution. I honestly don't know though.
Because they didn't plan cross realm play :flamer: they would need to configure (better: program) their servers to communicate with each other to update player data or to have a single player database. You could just limit the achievement stuff to be only active on your own realm, then you wouldn't really have to transfer much data. Unfortunatly you can already notice a bigger delay to load profile info without communication over the whole planet.
While removing LAN sounded like a horrible thing to do, networking technology has improved to a point where the latency is fairly low, and it isn't very noticeable in SC2. I would imagine unlocking regions would cause players to notice the latency when playing someone across the world, which was the original purpose of the region lock; Blizzard wanted a Battle.net that felt so fast that we wouldn't need LAN. I hate how there is no LAN and how there is a region lock, but I am understanding of it.

The storage limits are almost as ridiculous as SEN's! :awesome: Maybe they should work on a flexible system, rather than hard numbers (like Hotmail did with their "Expanding Inbox" thing).




Jun 18 2011, 5:51 pm DevliN Post #27

Woah

To reiterate a point I made in the shoutbox brawl yesterday, the lack of LAN in SC2 doesn't at all mean Blizzard isn't listening to the community. They know players want it, but before the game even came out, they explained numerous times why it would not be included and we bought the game regardless. I'm more inclined to think they did listen to the community in that they heard the complaint about lack of LAN and responded to those complaints with explanations. I realize that the "Soon" thing has become a joke, but more often than not when Blizz says they are working on some feature or looking into making changes on something, they really are making those changes. Otherwise they'd explain why they wont or can't, as they have done in panels and whatnot before.

Someone else brought up another good point in one of the other SC2 debates in another thread about how they supported SC1 for a decade, making changes over time, and we're barely a year into SC2's release and they're clearly making changes based on the comments of players. We can only assume we'll see a lot more changes over time for this game as well.



:devlin: Currently Working On: :devlin:
Myself

Jun 18 2011, 6:03 pm NicholasBeige Post #28



Just to build on to the no-lan support.

2.3 million copies of Starcraft 2 were pirated. By removing LAN support you basically limit these 2.3 million people to the campaign and only the campaign. They can in no way experience multiplayer (or map publishing) which is where Blizzard have devoted their real time and effort (melee / map editing).



None.

Jun 18 2011, 6:09 pm The Starport Post #29



Now I wouldn't say 'in no way'. :lol:



None.

Jun 18 2011, 6:41 pm NudeRaider Post #30

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The pirated versions have LAN support, Cardi.




Jun 18 2011, 8:37 pm Jack Post #31

>be faceless void >mfw I have no face

Quote
In addition I don't know how their Australia -> NA connection works which is implemented already which is some sort of cross realm play.
They gave the SEA players a second NA account for free, and put a menu option for choosing what server you play on.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 18 2011, 10:53 pm TiKels Post #32



Quote from TiKels
As an addendum South East Asia (korea) can get on the North American server.

Quote from Jack
Quote
In addition I don't know how their Australia -> NA connection works which is implemented already which is some sort of cross realm play.
They gave the SEA players a second NA account for free, and put a menu option for choosing what server you play on.

WORTHLESS REDUNDANCY



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 18 2011, 11:01 pm DevliN Post #33

Woah

Not really. He responded to how the Australia -> NA connection works using SEA as an example.



:devlin: Currently Working On: :devlin:
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Jun 19 2011, 1:02 am Jack Post #34

>be faceless void >mfw I have no face

Also, korea has its own server region; SEA doesn't include (south) korea. To the best of my knowledge. So koreans can't get onto NA without buying an NA copy of the game.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 19 2011, 10:47 am IskatuMesk Post #35

Lord of the Locker Room

Quote from name:Cardinal
Shit, you show me a Starcraft 2 map that comes within 20% of that and I'll admit that Blizzard aren't doing enough.



When you start putting assets into your maps you will find that 100mb isn't big enough for Brood War much less SC2.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Jun 19 2011, 3:10 pm NicholasBeige Post #36



I'm willing to bet that it can be optimised to at least 50% of the current size with no loss in quality :P



None.

Jun 19 2011, 4:22 pm Roy Post #37

An artist's depiction of an Extended Unit Death

Quote from name:Cardinal
I'm willing to bet that it can be optimised to at least 50% of the current size with no loss in quality :P
That would still be ~23mb, which is still over 20%. Looks like you got some admitting to do. :P

Quote from name:Cardinal
Just to build on to the no-lan support.

2.3 million copies of Starcraft 2 were pirated. By removing LAN support you basically limit these 2.3 million people to the campaign and only the campaign. They can in no way experience multiplayer (or map publishing) which is where Blizzard have devoted their real time and effort (melee / map editing).
Anti-piracy attempts have only restricted the capability of players who bought a legitimate copy of the game. Most of Blizzard's attempts (log in for single-player, no LAN, etc.) have been cracked for pirates.




Jun 19 2011, 5:01 pm TiKels Post #38



It still was slowed down extremely compared to almost any other game, which usually has a pirate out within the week of release (or before). I'm sure they made SLIGHTLY higher profits because of people who said "Wow no pirate? Guess I'm gonna have to buy it".



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Jun 19 2011, 5:17 pm NicholasBeige Post #39



Quote from Roy
Quote from name:Cardinal
I'm willing to bet that it can be optimised to at least 50% of the current size with no loss in quality :P
That would still be ~23mb, which is still over 20%. Looks like you got some admitting to do. :P
Well, no one has broached the subject that Mesk's map is really just 56 megabytes of Horse pr0n and it will not be published ever.



None.

Jun 19 2011, 5:24 pm Dem0n Post #40

ᕕ( ᐛ )ᕗ

Quote from IskatuMesk
Quote from name:Cardinal
Shit, you show me a Starcraft 2 map that comes within 20% of that and I'll admit that Blizzard aren't doing enough.



When you start putting assets into your maps you will find that 100mb isn't big enough for Brood War much less SC2.
ya srsly. Look at "Vile Egression." Each map is well over 100 mbs, and it's amazing. ;o




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