Staredit Network > Forums > SC1 Map Production > Topic: O)mG Bound_2
O)mG Bound_2
Sep 1 2007, 4:00 pm
By: O)mG  

Sep 1 2007, 4:00 pm O)mG Post #1



O)mG Bound_2

Players: 6 devided in 2 teams
Map dimension: 128/110

Map Idea: 100%
Terrain: 100%
Triggers: 0%

Gameplay: Basicly there is 2 teams.. both teams bound against eachother gaining points.
the first person to finish the obstical wins a point for their team. first team that reaches 20 points wins the battle.

Pic of terrain:
http://www.imagehosting.com/show.php/1093134_SCScrnShot090107110549.bmp.html

Post has been edited 1 time(s), last time on Sep 2 2007, 5:15 pm by O)mG.



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Sep 2 2007, 5:16 pm O)mG Post #2



just added pic



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Sep 4 2007, 9:52 pm Xx.Doom.xX Post #3



Cool, I can't wait to beat it. ^^



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Sep 5 2007, 12:07 pm O)mG Post #4



Quote from Xx.Doom.xX
Cool, I can't wait to beat it. ^^
lol... the objective will be to beat other team...:P



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Sep 5 2007, 6:45 pm Xx.Doom.xX Post #5



Quote from O)mG
Quote from Xx.Doom.xX
Cool, I can't wait to beat it. ^^
lol... the objective will be to beat other team...:P
I see...sounds good.



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Sep 8 2007, 10:19 am O)mG Post #6



2 bad bounds arnt as popular as they use to be...



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Sep 8 2007, 12:07 pm JamaL Post #7



They're popular if they are original. Say, BounDefense 1 and 2, those were original.

Basically, you're going to have to implement something side by side the bounds, whether it be a little defense, a little fight, to make it really popular. Or have it be like Sarge's bounds where you win an obstacle and you get a unit to fight with at the end.



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Sep 9 2007, 4:51 pm Jello-Jigglers Post #8



Yeah I fricken love bounding and I've made a fair share of them myself, but they aren't as popular as they used to be... In fact it's a very rare occasion to see someone host a bound at all... Which saddens me :-( Way to keep bounds alive :)



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Sep 9 2007, 5:27 pm SteamBoy Post #9



I like the terrain, look's like a dark archon! ; ) hehee! and is it just the ob's 1 and 2, or do you play on those circle things also? because the 1 and 2 ob's seem so small. well so do the circle's Lol


----
and yes bounds have gotten out of date for awhile now. I say we bring them back!



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Sep 9 2007, 6:06 pm Jello-Jigglers Post #10



Quote
I say we bring them back!
Good call! I wish there were more extensive bounds like bound 2 bleed because that was absolutely a marvel in itself. It might have even topped they original idea for a bound...



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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