Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] AI is Useless
[SOLVED] AI is Useless
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May 26 2011, 4:23 am
By: DeProgrammer  

May 26 2011, 4:23 am DeProgrammer Post #1



I've been messing around for quite a while with this. I've tried only using the "Start Melee AI" trigger, I've tried using the campaign AI trigger (which did much less), and I've tried setting up specific towns and whatnot to solve various other issues. But the following are my standing issues.

Problem: The AI doesn't send any attack waves.
I haven't tried messing with manual creation and sending of attack waves via triggers because I shouldn't have to.

Problem: The AI sends a few units to the bottom-left corner of the map, where they stay.
I keep finding Overlords floating around the bottom-left corner of my map for no apparent reason. I got an AI to play the allied base commander, and it sent some medivacs down there. Some of the medivacs locked up on the no-fly zones I placed above the mountains. They just didn't want to go around or anything.

Any ideas? I've attached the map for reference. You can try to play it via the map editor's test mode, but as it also does some strange things and the AI seems to work differently there, you can also find it on Battle.Net because I've published it as public for the time being. This is intended for up to five players.

Edit: On the published version, I've thrown in a few suicide commands at specific times, but that doesn't help with expansions and whatnot. Additionally, if you allow an AI to play the base commander, it behaves just like the enemy AI does.

Attachments:
SquadSupportDP_PickCommander.SC2Map
Hits: 1 Size: 321.15kb

Post has been edited 3 time(s), last time on May 27 2011, 7:00 am by DeProgrammer.



None.

May 27 2011, 6:59 am DeProgrammer Post #2



Being my first StarCraft 2 map, it was a simple and stupid mistake. The AI malfunctions terribly if you don't use a Start Location type of point for your Start Locations!

However, now I have to figure out why the AI doesn't believe in expanding, even when I try using the Expand advanced AI function to specifically tell it to do so.

Post has been edited 1 time(s), last time on May 29 2011, 3:58 am by DeProgrammer.



None.

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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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