Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Terrain rendering bug in the editor
[SOLVED] Terrain rendering bug in the editor
Apr 12 2011, 6:39 am
By: TF-  

Apr 12 2011, 6:39 am TF- Post #1

🤙🏾

I just noticed this really strange bug in the editor recently where non-cliff terrain is stretched out near cliff edges and elevation in general, it is especially noticeable when you place terrain at the lowest cliff level on a tileset with a space skybox because you can't see the skybox through the hole at all, the texture stretches across the hole covering the very bottom.

Did I break my editor or is this a common bug introduced with 1.3? It never shows up in the game btw, just the editor.



🤙🏾

Apr 12 2011, 6:49 am Lanthanide Post #2



And you didn't include a screenshot because?



None.

Apr 12 2011, 7:21 am payne Post #3

:payne:

It's just that you've hit the cursed hotkey.
I unfortunately never remember it, so I can't help you, sorry.
However, comfort yourself knowing that I know exactly what your problem is. :hurr:



None.

Apr 12 2011, 8:35 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

ctrl + t ?




Apr 12 2011, 11:57 am TF- Post #5

🤙🏾

Wow that was it, "ctrl+t -- show hidden terrain cells" makes the terrain all wonky, thanks.



🤙🏾

May 4 2011, 7:30 pm Sacrieur Post #6

Still Napping

Quote from TF-
Wow that was it, "ctrl+t -- show hidden terrain cells" makes the terrain all wonky, thanks.

That's because technically the terrain texture is covering cells on the cliff. But this is hidden, so ctrl + t allows you to see them. Not a bug.

--

If you look at the terrain showing hidden cells with placement grid on you'll see this:


--

Now that's pretty neat, and if we look carefully we notice something, peculiar. I changed it to wireframe mode to get a better looksy and to confirm suspicions. Notice how the terrain cells only show up if they're not covered up by the cliff wireframe.


--

The answer is now revealed: the hidden cells actually match up with the placement grid. For contrast:



Post has been edited 1 time(s), last time on May 4 2011, 8:18 pm by Sacrieur.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[07:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
[2026-5-23. : 12:43 am]
IskatuMesk -- Ah, so Reindeer Breeding 3: BDSM edition.
[2026-5-22. : 12:45 am]
Moose -- tbh
[2026-5-20. : 8:27 pm]
Symmetry -- It's a bound map where you cross obstacles to earn units to defend your base
[2026-5-20. : 8:16 pm]
Symmetry -- No, the world isn't ready for that
[2026-5-20. : 5:11 pm]
Zoan -- Reindeer Breeding 3?
Please log in to shout.


Members Online: Symmetry, Moose