Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] Terrain rendering bug in the editor
[SOLVED] Terrain rendering bug in the editor
Apr 12 2011, 6:39 am
By: TF-  

Apr 12 2011, 6:39 am TF- Post #1

🤙🏾

I just noticed this really strange bug in the editor recently where non-cliff terrain is stretched out near cliff edges and elevation in general, it is especially noticeable when you place terrain at the lowest cliff level on a tileset with a space skybox because you can't see the skybox through the hole at all, the texture stretches across the hole covering the very bottom.

Did I break my editor or is this a common bug introduced with 1.3? It never shows up in the game btw, just the editor.



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Apr 12 2011, 6:49 am Lanthanide Post #2



And you didn't include a screenshot because?



None.

Apr 12 2011, 7:21 am payne Post #3

:payne:

It's just that you've hit the cursed hotkey.
I unfortunately never remember it, so I can't help you, sorry.
However, comfort yourself knowing that I know exactly what your problem is. :hurr:



None.

Apr 12 2011, 8:35 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

ctrl + t ?




Apr 12 2011, 11:57 am TF- Post #5

🤙🏾

Wow that was it, "ctrl+t -- show hidden terrain cells" makes the terrain all wonky, thanks.



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May 4 2011, 7:30 pm Sacrieur Post #6

Still Napping

Quote from TF-
Wow that was it, "ctrl+t -- show hidden terrain cells" makes the terrain all wonky, thanks.

That's because technically the terrain texture is covering cells on the cliff. But this is hidden, so ctrl + t allows you to see them. Not a bug.

--

If you look at the terrain showing hidden cells with placement grid on you'll see this:


--

Now that's pretty neat, and if we look carefully we notice something, peculiar. I changed it to wireframe mode to get a better looksy and to confirm suspicions. Notice how the terrain cells only show up if they're not covered up by the cliff wireframe.


--

The answer is now revealed: the hidden cells actually match up with the placement grid. For contrast:



Post has been edited 1 time(s), last time on May 4 2011, 8:18 pm by Sacrieur.



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