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Art Contest #1: TEMPLES
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Apr 2 2011, 2:56 am
By: Jack  

Apr 2 2011, 2:56 am Jack Post #1

>be faceless void >mfw I have no face

-=- Art Contest #1 -=-

Well, people, as the moderator of the Artwork forum, I figure it's time we had an art contest. And this contest's theme will be temples!

Now, I have two motives for this contest, other than just having a contest: I have some minerals to get rid of, and Temple Siege II needs a temple model. I've got a temple I've made myself:

If no one enters, we'll use that. That'll also give you an idea of what type of thing to model, although of course we don't want 5 clones of that :P
If you don't want your model used in Temple Siege II, that's fine.

Deadline
One Month. That means May the 1st, 2011.

Prize monies
150 minerals to the winner! Plus any other minerals people are willing to put into the pot *hint* *hint*
And, if you allow your model to be used in Temple Siege II, you also get your name in the credits. There's also a possibility of cash if TS2 ends up making any money, from tournaments or other revenue.
For the runner up, there will be a 100 mineral prize, and for the person judged third, there'll be 50 minerals.
However, if three or less people enter, there will only be the single first prize. If more than three enter, the top three will get prizes.

Judging
Currently, I will be judging. I'll also be entering, but because I want the best temple for TS2, I'll be pretty fair.
Devlin will also judge.
If anyone wants to be a judge (who isn't entering), let me know. I'd prefer a panel of 3.




Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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